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authorJapa2010-04-09 14:12:29 +0000
committerJapa2010-04-09 14:12:29 +0000
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There is no trunk
it is not the code that compiles, it is you.
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-For A4:
-Finish floor and wall config
----
-For later versions:
-Animation when not auto-reloading - wont work without complete rewrite
-Non-uniform walls, fluids, etc
-Add configurable key bindings
-Interrupt driven input- debounce keys?
-Better creature name handling- special characters? Capitals? nicknames?
-Alpha transparency?
-Better ramp handling- Big lookup table?
-Status indicators?
-only loading matgloss tables once per valid map
-Objects?
-XML for trees, etc
-Dealing with unloaded underground chunks
-Look into reducing block new/delete for performance
-Multiple XML files for other types of sprites
-Multiple image files for other types of sprites
-Floor sprites with different material types? Layered floor sprites ala buildings?
-Height indicators for floating/flying stuff
-Debug cursor should interact with map more
----
-Things to keep an eye on:
-Crashers with odd materials etc
-Crashers with saving/loading