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| author | Japa | 2010-04-09 14:12:29 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:12:29 +0000 |
| commit | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /TODO.txt | |
| parent | c3d0b7d6778af46299901d959d589d6599afa21c (diff) | |
| download | stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.gz stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.bz2 stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.xz | |
There is no trunk
it is not the code that compiles, it is you.
Diffstat (limited to 'TODO.txt')
| -rw-r--r-- | TODO.txt | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/TODO.txt b/TODO.txt deleted file mode 100644 index 87224ff..0000000 --- a/TODO.txt +++ /dev/null @@ -1,26 +0,0 @@ -For A4:
-Finish floor and wall config
----
-For later versions:
-Animation when not auto-reloading - wont work without complete rewrite
-Non-uniform walls, fluids, etc
-Add configurable key bindings
-Interrupt driven input- debounce keys?
-Better creature name handling- special characters? Capitals? nicknames?
-Alpha transparency?
-Better ramp handling- Big lookup table?
-Status indicators?
-only loading matgloss tables once per valid map
-Objects?
-XML for trees, etc
-Dealing with unloaded underground chunks
-Look into reducing block new/delete for performance
-Multiple XML files for other types of sprites
-Multiple image files for other types of sprites
-Floor sprites with different material types? Layered floor sprites ala buildings?
-Height indicators for floating/flying stuff
-Debug cursor should interact with map more
----
-Things to keep an eye on:
-Crashers with odd materials etc
-Crashers with saving/loading
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