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| author | Kris Parker | 2009-11-22 16:25:17 +0000 |
|---|---|---|
| committer | Kris Parker | 2009-11-22 16:25:17 +0000 |
| commit | affea49b60d097d1fa8b0d7856e8784286eb1a6d (patch) | |
| tree | dfde5c069285c756997b4c8dd496ab60a0689658 /TODO.txt | |
| parent | b7e514f1b91c4e8f38f1ca88f27e8ead47a52d42 (diff) | |
| download | stonesense-affea49b60d097d1fa8b0d7856e8784286eb1a6d.tar.gz stonesense-affea49b60d097d1fa8b0d7856e8784286eb1a6d.tar.bz2 stonesense-affea49b60d097d1fa8b0d7856e8784286eb1a6d.tar.xz | |
more tweaks
Diffstat (limited to 'TODO.txt')
| -rw-r--r-- | TODO.txt | 9 |
1 files changed, 6 insertions, 3 deletions
@@ -1,9 +1,6 @@ For A4:
Finish floor and wall config
Properly handle bad DF connections- seems ok?
-Add libpng3 to main directory?
-Grab that still from the forum? Is there a finished version yet?
-Transparent water?
---
For later versions:
Animation when not auto-reloading - wont work without complete rewrite
@@ -15,3 +12,9 @@ Alpha transparency? Better ramp handling- Big lookup table?
Status indicators?
Objects?
+XML for trees, etc
+Dealing with unloaded underground chunks
+Look into reducing block new/delete for performance
+Multiple XML files for other types of sprites
+Multiple image files for other types of sprites
+Floor sprites with different material types? Layered floor sprites ala buildings?
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