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| author | Jonas Ask | 2009-10-28 00:24:25 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-10-28 00:24:25 +0000 |
| commit | ed753c376b5aba0529417e099ae3b32e0e6dac8f (patch) | |
| tree | 5d67645fa502156ebab3081352e3e470e2919405 /UserInput.cpp | |
| parent | c0eb76c086c29378a54c0cb5173a4795ab07349e (diff) | |
| download | stonesense-ed753c376b5aba0529417e099ae3b32e0e6dac8f.tar.gz stonesense-ed753c376b5aba0529417e099ae3b32e0e6dac8f.tar.bz2 stonesense-ed753c376b5aba0529417e099ae3b32e0e6dac8f.tar.xz | |
Added configurable wall and floor types, responding to their material index
Diffstat (limited to 'UserInput.cpp')
| -rw-r--r-- | UserInput.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/UserInput.cpp b/UserInput.cpp index 9ed30e5..da09db5 100644 --- a/UserInput.cpp +++ b/UserInput.cpp @@ -1,6 +1,7 @@ #include "common.h"
#include "GUI.h"
#include "BuildingConfiguration.h"
+#include "GroundMaterialConfiguration.h"
#include "GameBuildings.h"
#include "Creatures.h"
@@ -56,6 +57,7 @@ void doKeys(){ if(key[KEY_G]){
LoadCreatureConfiguration( &creatureTypes );
LoadBuildingConfiguration( &buildingTypes );
+ LoadGroundMaterialConfiguration();
destroyGraphics();
loadGraphicsFromDisk();
|
