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authorJapa2010-06-25 14:05:19 +0000
committerJapa2010-06-25 14:05:19 +0000
commit83ca2eca776c362110137a489c7bda42ec99a5d2 (patch)
treee411cfd77eb3f8c143496604d4fd18d0a32338ce /VegetationConfiguration.cpp
parent313d5fd88087eded7fb9cfa24419b34d2fdaf23f (diff)
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all sprites other than buildings are now object oriented and seem to be working niceley
ToDo: get mud working again.
Diffstat (limited to 'VegetationConfiguration.cpp')
-rw-r--r--VegetationConfiguration.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/VegetationConfiguration.cpp b/VegetationConfiguration.cpp
index 570c8c7..5a1563a 100644
--- a/VegetationConfiguration.cpp
+++ b/VegetationConfiguration.cpp
@@ -74,7 +74,7 @@ c_sprite * getVegetationSprite(vector<VegetationConfiguration>& vegetationConfig
if (current->grown != grown) continue;
return &(current->sprite);
}
- c_sprite* sprite = new c_sprite;
+ static c_sprite* sprite = new c_sprite;
sprite->set_sheetindex(-1);
return sprite;
}