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authorJapa2010-09-11 10:08:00 +0000
committerJapa2010-09-11 10:08:00 +0000
commitf289538a4f71e65f4e94503631d0c0852daad518 (patch)
tree89f88a8a096aaf6b85609381485c0e16fb23e449 /WorldSegment.h
parentf5cd4faed27242435796b21ee6ecf3599930acfd (diff)
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preliminary multithreading work. still needs stuff done to the block allocators to make things not crash.
Diffstat (limited to 'WorldSegment.h')
-rw-r--r--WorldSegment.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/WorldSegment.h b/WorldSegment.h
index 62ba7c6..063bbc2 100644
--- a/WorldSegment.h
+++ b/WorldSegment.h
@@ -6,6 +6,7 @@ class WorldSegment{
private:
vector<Block*> blocks;
public:
+ bool loaded;
int x, y, z;
int sizex, sizey, sizez;
Crd3D regionSize;