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| author | Japa | 2010-06-25 14:05:19 +0000 |
|---|---|---|
| committer | Japa | 2010-06-25 14:05:19 +0000 |
| commit | 83ca2eca776c362110137a489c7bda42ec99a5d2 (patch) | |
| tree | e411cfd77eb3f8c143496604d4fd18d0a32338ce /commonTypes.h | |
| parent | 313d5fd88087eded7fb9cfa24419b34d2fdaf23f (diff) | |
| download | stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.gz stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.bz2 stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.xz | |
all sprites other than buildings are now object oriented and seem to be working niceley
ToDo: get mud working again.
Diffstat (limited to 'commonTypes.h')
| -rw-r--r-- | commonTypes.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/commonTypes.h b/commonTypes.h index b107d4c..cf62ed8 100644 --- a/commonTypes.h +++ b/commonTypes.h @@ -16,7 +16,8 @@ enum ShadeBy ShadeVeinFore,
ShadeVeinBack,
ShadeBodyPart,
- ShadeJob
+ ShadeJob,
+ ShadeBlood
} ;
struct t_subSprite
{
|
