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authorJapa2010-05-13 09:06:12 +0000
committerJapa2010-05-13 09:06:12 +0000
commit8902453ddc9089e8a22419bc4a016ed9fd84deaf (patch)
tree41cbd6204396b9a9b0da224811bb6d3670a2b32c /commonTypes.h
parent586fd561c943ed0e171865506a4bd1b3ad04a87d (diff)
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parts of creatures can now be colored by job.
added some sample colored creatures. added boulder floors.
Diffstat (limited to 'commonTypes.h')
-rw-r--r--commonTypes.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/commonTypes.h b/commonTypes.h
index d02bfc9..da0a403 100644
--- a/commonTypes.h
+++ b/commonTypes.h
@@ -15,7 +15,8 @@ enum ShadeBy
ShadeLayerBack,
ShadeVeinFore,
ShadeVeinBack,
- ShadeBodyPart
+ ShadeBodyPart,
+ ShadeJob
} ;
struct t_subSprite
{