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| author | Japa | 2010-05-13 09:06:12 +0000 |
|---|---|---|
| committer | Japa | 2010-05-13 09:06:12 +0000 |
| commit | 8902453ddc9089e8a22419bc4a016ed9fd84deaf (patch) | |
| tree | 41cbd6204396b9a9b0da224811bb6d3670a2b32c /commonTypes.h | |
| parent | 586fd561c943ed0e171865506a4bd1b3ad04a87d (diff) | |
| download | stonesense-8902453ddc9089e8a22419bc4a016ed9fd84deaf.tar.gz stonesense-8902453ddc9089e8a22419bc4a016ed9fd84deaf.tar.bz2 stonesense-8902453ddc9089e8a22419bc4a016ed9fd84deaf.tar.xz | |
parts of creatures can now be colored by job.
added some sample colored creatures.
added boulder floors.
Diffstat (limited to 'commonTypes.h')
| -rw-r--r-- | commonTypes.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/commonTypes.h b/commonTypes.h index d02bfc9..da0a403 100644 --- a/commonTypes.h +++ b/commonTypes.h @@ -15,7 +15,8 @@ enum ShadeBy ShadeLayerBack,
ShadeVeinFore,
ShadeVeinBack,
- ShadeBodyPart
+ ShadeBodyPart,
+ ShadeJob
} ;
struct t_subSprite
{
|
