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authorJapa2010-05-12 10:29:52 +0000
committerJapa2010-05-12 10:29:52 +0000
commitc519d1f44bf676fa4bc45323348555309183f253 (patch)
treed56dad7d09dadffd2cf9fd187dc77328c6f0de27 /commonTypes.h
parent3de822060d8453814df4684a80b38b3a441b4742 (diff)
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added the ability to color creatures according to bodyparts. coming soon: coloring only part of a creature
Diffstat (limited to 'commonTypes.h')
-rw-r--r--commonTypes.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/commonTypes.h b/commonTypes.h
index 4eb8368..d02bfc9 100644
--- a/commonTypes.h
+++ b/commonTypes.h
@@ -14,7 +14,8 @@ enum ShadeBy
ShadeLayerFore,
ShadeLayerBack,
ShadeVeinFore,
- ShadeVeinBack
+ ShadeVeinBack,
+ ShadeBodyPart
} ;
struct t_subSprite
{
@@ -22,6 +23,7 @@ struct t_subSprite
int32_t fileIndex;
ALLEGRO_COLOR shadeColor;
ShadeBy shadeBy;
+ char bodyPart[128];
} ;
struct t_SpriteWithOffset{
@@ -35,6 +37,7 @@ struct t_SpriteWithOffset{
bool needOutline;
vector<t_subSprite> subSprites;
ShadeBy shadeBy;
+ char bodyPart[128];
} ;
typedef struct dfColors