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| author | Japa | 2011-08-22 14:14:04 +0000 |
|---|---|---|
| committer | Japa | 2011-08-22 14:14:04 +0000 |
| commit | e30a6661982aad7614e12e3bb66248992864d6b7 (patch) | |
| tree | c39f8f7c59c9b5ca544d110e2ca6a5d2cdcdd562 /commonTypes.h | |
| parent | 3082298368e67933947d00d005821019ded2da81 (diff) | |
| download | stonesense-e30a6661982aad7614e12e3bb66248992864d6b7.tar.gz stonesense-e30a6661982aad7614e12e3bb66248992864d6b7.tar.bz2 stonesense-e30a6661982aad7614e12e3bb66248992864d6b7.tar.xz | |
Got tile occlusion fully working.
Todo: transparent glass.
Diffstat (limited to 'commonTypes.h')
| -rw-r--r-- | commonTypes.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/commonTypes.h b/commonTypes.h index 9d86f6f..16e3374 100644 --- a/commonTypes.h +++ b/commonTypes.h @@ -182,6 +182,9 @@ typedef struct { bool fog_of_war;
+ bool occlusion;
+ bool block_count;
+
uint16_t bloodcutoff;
uint16_t poolcutoff;
//follows are anti-crash things
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