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| author | Japa | 2011-02-23 00:34:18 +0000 |
|---|---|---|
| committer | Japa | 2011-02-23 00:34:18 +0000 |
| commit | f06e0e44cc5eb98c8606dcd061f04c857e18acc1 (patch) | |
| tree | 9eb24b8d64681b9fa1f77014cebe116fb3a40a01 /commonTypes.h | |
| parent | 46f22e51a61803d083363f5f52b3716abe30c8f9 (diff) | |
| download | stonesense-f06e0e44cc5eb98c8606dcd061f04c857e18acc1.tar.gz stonesense-f06e0e44cc5eb98c8606dcd061f04c857e18acc1.tar.bz2 stonesense-f06e0e44cc5eb98c8606dcd061f04c857e18acc1.tar.xz | |
Fixed the local coordinates. now the map doesn't shift when you change the section height.
Diffstat (limited to 'commonTypes.h')
| -rw-r--r-- | commonTypes.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/commonTypes.h b/commonTypes.h index 1c953c6..0e62e03 100644 --- a/commonTypes.h +++ b/commonTypes.h @@ -202,6 +202,8 @@ typedef struct { ALLEGRO_THREAD * readThread;
bool threadmade;
bool threadstarted;
+
+ bool threading_enable;
} GameConfiguration;
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