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| author | Japa Illo | 2012-02-22 00:48:06 +0530 |
|---|---|---|
| committer | Japa Illo | 2012-02-22 00:48:06 +0530 |
| commit | ce5ec6c3f87fe5d0fb2bf5c50f097057e58aa039 (patch) | |
| tree | ca24a2043ba743872b6136ecb39ec933dbc6bace /main.cpp | |
| parent | ae9dd5511370d8b12354b613f395a20cf86bc461 (diff) | |
| download | stonesense-ce5ec6c3f87fe5d0fb2bf5c50f097057e58aa039.tar.gz stonesense-ce5ec6c3f87fe5d0fb2bf5c50f097057e58aa039.tar.bz2 stonesense-ce5ec6c3f87fe5d0fb2bf5c50f097057e58aa039.tar.xz | |
Added fire effects. also fixed the cursor so it scales with the rest.
Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
Diffstat (limited to 'main.cpp')
| -rw-r--r-- | main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -38,6 +38,7 @@ GameConfiguration config; bool timeToReloadSegment;
bool timeToReloadConfig;
char currentAnimationFrame;
+uint32_t currentFrameLong;
bool animationFrameShown;
vector<t_matgloss> v_stonetypes;
@@ -183,6 +184,7 @@ void animUpdateProc() currentAnimationFrame = 0;
else
currentAnimationFrame = currentAnimationFrame + 1;
+ currentFrameLong+=1;
animationFrameShown = false;
}
}
|
