diff options
| -rw-r--r-- | Creatures.cpp | 5 | ||||
| -rw-r--r-- | GUI.cpp | 10 | ||||
| -rw-r--r-- | GUI.h | 2 | ||||
| -rw-r--r-- | MapLoading.cpp | 11 | ||||
| -rw-r--r-- | UserInput.cpp | 4 | ||||
| -rw-r--r-- | commonTypes.h | 2 | ||||
| -rw-r--r-- | main.cpp | 1 | ||||
| -rw-r--r-- | resources/SSJobIcons.png | bin | 8011 -> 0 bytes | |||
| -rw-r--r-- | resources/SSProfIcons.png | bin | 0 -> 8217 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/Thumbs.db | bin | 129536 -> 156160 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/dwarf.png | bin | 113517 -> 0 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/dwarf.xml | 115 | ||||
| -rw-r--r-- | resources/creatures/large_256/dwarff.png | bin | 0 -> 245784 bytes | |||
| -rw-r--r-- | resources/creatures/large_256/dwarfm.png | bin | 0 -> 121063 bytes | |||
| -rw-r--r-- | resources/init.txt | 2 |
15 files changed, 130 insertions, 22 deletions
diff --git a/Creatures.cpp b/Creatures.cpp index 82eb801..0f5226a 100644 --- a/Creatures.cpp +++ b/Creatures.cpp @@ -281,6 +281,7 @@ void DrawCreature(int drawx, int drawy, t_unit* creature, Block * b){ unsigned int offsety = config.show_creature_names ? al_get_font_line_height(font) : 0;
sprite->draw_world(creature->x,creature->y, creature->z, b);
+
if(statusIcons.size())
{
for(int i = 0; i < statusIcons.size(); i++)
@@ -293,11 +294,11 @@ void DrawCreature(int drawx, int drawy, t_unit* creature, Block * b){ offsety += config.show_creature_moods ? 16 : 0;
- if(config.show_creature_jobs)
+ if(config.show_creature_professions)
{
unsigned int sheetx = 16 * (creature->profession % 7);
unsigned int sheety = 16 * (creature->profession / 7);
- al_draw_bitmap_region(IMGJobSheet, sheetx, sheety, 16, 16, drawx -8 + (SPRITEWIDTH*config.scale/2), drawy - (16 + WALLHEIGHT*config.scale + offsety), 0);
+ al_draw_bitmap_region(IMGProfSheet, sheetx, sheety, 16, 16, drawx -8 + (SPRITEWIDTH*config.scale/2), drawy - (16 + WALLHEIGHT*config.scale + offsety), 0);
}
}
@@ -56,7 +56,7 @@ ALLEGRO_BITMAP* IMGObjectSheet; ALLEGRO_BITMAP* IMGCreatureSheet;
ALLEGRO_BITMAP* IMGRampSheet;
ALLEGRO_BITMAP* IMGStatusSheet;
-ALLEGRO_BITMAP* IMGJobSheet;
+ALLEGRO_BITMAP* IMGProfSheet;
ALLEGRO_BITMAP* IMGBloodSheet;
ALLEGRO_BITMAP* IMGEngFloorSheet;
ALLEGRO_BITMAP* IMGEngLeftSheet;
@@ -1047,7 +1047,7 @@ void loadGraphicsFromDisk() if(!load_from_path(p, "creatures.png", IMGCreatureSheet)) return;
if(!load_from_path(p, "ramps.png", IMGRampSheet)) return;
if(!load_from_path(p, "SSStatusIcons.png", IMGStatusSheet)) return;
- if(!load_from_path(p, "SSJobIcons.png", IMGJobSheet)) return;
+ if(!load_from_path(p, "SSProfIcons.png", IMGProfSheet)) return;
if(!load_from_path(p, "gibs.png", IMGBloodSheet)) return;
if(!load_from_path(p, "engravings_floor.png", IMGEngFloorSheet)) return;
if(!load_from_path(p, "engravings_left.png", IMGEngLeftSheet)) return;
@@ -1082,10 +1082,10 @@ void flushImgFiles() al_destroy_bitmap(IMGStatusSheet);
IMGStatusSheet = 0;
}
- if(IMGJobSheet)
+ if(IMGProfSheet)
{
- al_destroy_bitmap(IMGJobSheet);
- IMGJobSheet = 0;
+ al_destroy_bitmap(IMGProfSheet);
+ IMGProfSheet = 0;
}
if(IMGEngFloorSheet)
{
@@ -49,7 +49,7 @@ extern ALLEGRO_BITMAP* IMGObjectSheet; extern ALLEGRO_BITMAP* IMGCreatureSheet;
extern ALLEGRO_BITMAP* IMGRampSheet;
extern ALLEGRO_BITMAP* IMGStatusSheet;
-extern ALLEGRO_BITMAP* IMGJobSheet;
+extern ALLEGRO_BITMAP* IMGProfSheet;
extern ALLEGRO_BITMAP* IMGBloodSheet;
extern ALLEGRO_BITMAP* IMGEngFloorSheet;
extern ALLEGRO_BITMAP* IMGEngLeftSheet;
diff --git a/MapLoading.cpp b/MapLoading.cpp index 19ab329..1f94eb2 100644 --- a/MapLoading.cpp +++ b/MapLoading.cpp @@ -206,7 +206,7 @@ void ReadCellToSegment(DFHack::Core& DF, WorldSegment& segment, int CellX, int C uint16_t Flags/*not in use*/,
vector<Buildings::t_building>* allBuildings,
vector<df::construction>* allConstructions,
- vector< vector <uint16_t> >* allLayers)
+ vector< vector <int16_t> >* allLayers)
{
if(config.skipMaps)
return;
@@ -239,9 +239,7 @@ void ReadCellToSegment(DFHack::Core& DF, WorldSegment& segment, int CellX, int C vector <df::block_square_event_grassst * > grass;
vector <df::block_square_event_world_constructionst * > worldconstructions;
Maps::SortBlockEvents(
- CellX,
- CellY,
- CellZ,
+ trueBlock,
&veins,
&ices,
&splatter,
@@ -744,8 +742,9 @@ WorldSegment* ReadMapSegment(int x, int y, int z, int sizex, int sizey, int size TranslateGroundMaterialNames();*/
// get region geology
- vector< vector <uint16_t> > layers;
- if(!Maps::ReadGeology( layers ))
+ vector< vector <int16_t> > layers;
+ vector<df::coord2d> geoidx;
+ if(!Maps::ReadGeology( &layers, &geoidx ))
{
LogError("Can't get region geology.\n");
}
diff --git a/UserInput.cpp b/UserInput.cpp index 7f5f735..96c31fb 100644 --- a/UserInput.cpp +++ b/UserInput.cpp @@ -232,8 +232,8 @@ void doKeys(int Key) config.show_creature_moods = !config.show_creature_moods;
timeToReloadSegment = true;
}
- if(Key == ALLEGRO_KEY_J){
- config.show_creature_jobs = !config.show_creature_jobs;
+ if(Key == ALLEGRO_KEY_P){
+ config.show_creature_professions = !config.show_creature_professions;
timeToReloadSegment = true;
}
if(Key == ALLEGRO_KEY_C){
diff --git a/commonTypes.h b/commonTypes.h index 1b804b1..40c7c7f 100644 --- a/commonTypes.h +++ b/commonTypes.h @@ -190,7 +190,7 @@ typedef struct bool dayNightCycle;
bool show_creature_moods;
- bool show_creature_jobs;
+ bool show_creature_professions;
bool transparentScreenshots;
@@ -529,7 +529,6 @@ DFHACK_PLUGIN("stonesense"); //This is the init command. it includes input options.
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
- commands.clear();
commands.push_back(PluginCommand("stonesense","Start up the stonesense visualiser.",stonesense_command));
commands.push_back(PluginCommand("ssense","Start up the stonesense visualiser.",stonesense_command));
return CR_OK;
diff --git a/resources/SSJobIcons.png b/resources/SSJobIcons.png Binary files differdeleted file mode 100644 index 2bd0880..0000000 --- a/resources/SSJobIcons.png +++ /dev/null diff --git a/resources/SSProfIcons.png b/resources/SSProfIcons.png Binary files differnew file mode 100644 index 0000000..6cc5a64 --- /dev/null +++ b/resources/SSProfIcons.png diff --git a/resources/creatures/large_256/Thumbs.db b/resources/creatures/large_256/Thumbs.db Binary files differindex 8f566ae..dce21fc 100644 --- a/resources/creatures/large_256/Thumbs.db +++ b/resources/creatures/large_256/Thumbs.db diff --git a/resources/creatures/large_256/dwarf.png b/resources/creatures/large_256/dwarf.png Binary files differdeleted file mode 100644 index bd906ee..0000000 --- a/resources/creatures/large_256/dwarf.png +++ /dev/null diff --git a/resources/creatures/large_256/dwarf.xml b/resources/creatures/large_256/dwarf.xml index 8d5c892..5a97405 100644 --- a/resources/creatures/large_256/dwarf.xml +++ b/resources/creatures/large_256/dwarf.xml @@ -1,8 +1,8 @@ <?xml version="1.0" ?> <creatures> -<creature gameID="DWARF" file="dwarf.png" > +<creature gameID="DWARF" > - <variant special="Military" > + <variant special="Military" sex="M" file="dwarfm.png" > <!--rear pieces for shadowing between legs--> <subsprite sheetIndex="148" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/> @@ -51,13 +51,68 @@ <subsprite sheetIndex="183" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/> <subsprite sheetIndex="184" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/> <!--subsprite sheetIndex="107" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/--> + <subsprite sheetIndex="186" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/> <subsprite sheetIndex="185" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/> + + <subsprite sheetIndex="3" zoom="3" /> + </variant> + + <variant special="Military" sex="F" file="dwarff.png" > + + <!--rear pieces for shadowing between legs--> + <subsprite sheetIndex="148" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/> + <subsprite sheetIndex="151" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/> + + <subsprite sheetIndex="1" zoom="3" color="bodypart" bodypart="skin" /> + + <!--all the body clothes--> + <subsprite sheetIndex="80" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/> + <subsprite sheetIndex="81" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/> + <subsprite sheetIndex="20" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment"/> + <subsprite sheetIndex="41" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment"/> + <subsprite sheetIndex="22" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment"/> + <subsprite sheetIndex="23" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment"/> + <subsprite sheetIndex="24" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment"/> + <subsprite sheetIndex="45" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment"/> + <subsprite sheetIndex="82" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/> + <subsprite sheetIndex="83" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/> + <subsprite sheetIndex="84" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/> + <subsprite sheetIndex="65" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/> + <subsprite sheetIndex="86" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/> + <subsprite sheetIndex="87" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/> + <subsprite sheetIndex="88" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/> + <subsprite sheetIndex="120" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/> + <subsprite sheetIndex="121" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/> + <subsprite sheetIndex="122" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/> + <subsprite sheetIndex="123" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/> + <subsprite sheetIndex="160" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment"/> + <subsprite sheetIndex="161" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment"/> + <subsprite sheetIndex="124" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/> + <subsprite sheetIndex="125" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/> + <subsprite sheetIndex="126" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/> + <subsprite sheetIndex="127" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_BREASTPLATE" color="equipment"/> + <subsprite sheetIndex="128" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/> + <subsprite sheetIndex="129" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/> + <subsprite sheetIndex="162" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment"/> + <subsprite sheetIndex="130" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/> + <subsprite sheetIndex="131" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/> + + <!--hair goes here - on top of clothes but below hats--> + <subsprite sheetIndex="2" zoom="3" color="bodypart" bodypart="hair" /> + + <!--subsprite sheetIndex="100" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_HEAD" color="equipment"/--> + <!--subsprite sheetIndex="101" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_FACE" color="equipment"/--> + <subsprite sheetIndex="182" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_SCARF_HEAD" color="equipment"/> + <subsprite sheetIndex="183" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/> + <subsprite sheetIndex="184" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/> + <!--subsprite sheetIndex="107" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/--> <subsprite sheetIndex="186" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/> + <subsprite sheetIndex="185" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/> <subsprite sheetIndex="3" zoom="3" /> </variant> - <variant special="Normal"> + <variant special="Normal" sex="M" file="dwarfm.png" > <!--rear pieces for shadowing between legs--> <subsprite sheetIndex="148" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/> <subsprite sheetIndex="151" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/> @@ -105,8 +160,62 @@ <subsprite sheetIndex="183" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/> <subsprite sheetIndex="184" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/> <!--subsprite sheetIndex="107" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/--> + <subsprite sheetIndex="186" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/> <subsprite sheetIndex="185" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/> + + <subsprite sheetIndex="3" zoom="3" /> + </variant> + + <variant special="Normal" sex="F" file="dwarff.png" > + <!--rear pieces for shadowing between legs--> + <subsprite sheetIndex="148" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/> + <subsprite sheetIndex="151" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/> + + <subsprite sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" /> + + <!--all the body clothes--> + <subsprite sheetIndex="60" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_THONG" color="equipment"/> + <subsprite sheetIndex="61" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_LEGGINGS" color="equipment"/> + <subsprite sheetIndex="20" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SOCKS" color="equipment"/> + <subsprite sheetIndex="21" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_CHAUSSE" color="equipment"/> + <subsprite sheetIndex="22" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SANDAL" color="equipment"/> + <subsprite sheetIndex="23" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_SHOES" color="equipment"/> + <subsprite sheetIndex="24" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS_LOW" color="equipment"/> + <subsprite sheetIndex="25" zoom="3" equipment_class="SHOES" equipment_name="ITEM_SHOES_BOOTS" color="equipment"/> + <subsprite sheetIndex="62" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_BRAIES" color="equipment"/> + <subsprite sheetIndex="63" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_PANTS" color="equipment"/> + <subsprite sheetIndex="64" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_LOINCLOTH" color="equipment"/> + <subsprite sheetIndex="65" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_GREAVES" color="equipment"/> + <subsprite sheetIndex="66" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_SHORT" color="equipment"/> + <subsprite sheetIndex="67" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT" color="equipment"/> + <subsprite sheetIndex="68" zoom="3" equipment_class="PANTS" equipment_name="ITEM_PANTS_SKIRT_LONG" color="equipment"/> + <subsprite sheetIndex="100" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_SHIRT" color="equipment"/> + <subsprite sheetIndex="101" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_VEST" color="equipment"/> + <subsprite sheetIndex="102" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_DRESS" color="equipment"/> + <subsprite sheetIndex="103" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_MAIL_SHIRT" color="equipment"/> + <subsprite sheetIndex="140" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GLOVES" color="equipment"/> + <subsprite sheetIndex="141" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_MITTENS" color="equipment"/> + <subsprite sheetIndex="104" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TUNIC" color="equipment"/> + <subsprite sheetIndex="105" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_TOGA" color="equipment"/> + <subsprite sheetIndex="106" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_LEATHER" color="equipment"/> + <subsprite sheetIndex="107" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_BREASTPLATE" color="equipment"/> + <subsprite sheetIndex="108" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CAPE" color="equipment"/> + <subsprite sheetIndex="109" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_COAT" color="equipment"/> + <subsprite sheetIndex="142" zoom="3" equipment_class="GLOVES" equipment_name="ITEM_GLOVES_GAUNTLETS" color="equipment"/> + <subsprite sheetIndex="110" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_ROBE" color="equipment"/> + <subsprite sheetIndex="111" zoom="3" equipment_class="ARMOR" equipment_name="ITEM_ARMOR_CLOAK" color="equipment"/> + + <!--hair goes here - on top of clothes but below hats--> + <subsprite sheetIndex="2" zoom="3" color="bodypart" bodypart="hair" /> + + <!--subsprite sheetIndex="100" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_HEAD" color="equipment"/--> + <!--subsprite sheetIndex="101" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_VEIL_FACE" color="equipment"/--> + <subsprite sheetIndex="182" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_SCARF_HEAD" color="equipment"/> + <subsprite sheetIndex="183" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_CAP" color="equipment"/> + <subsprite sheetIndex="184" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_MASK" color="equipment"/> + <!--subsprite sheetIndex="107" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_TURBAN" color="equipment"/--> <subsprite sheetIndex="186" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HOOD" color="equipment"/> + <subsprite sheetIndex="185" zoom="3" equipment_class="HELM" equipment_name="ITEM_HELM_HELM" color="equipment"/> <subsprite sheetIndex="3" zoom="3" /> </variant> diff --git a/resources/creatures/large_256/dwarff.png b/resources/creatures/large_256/dwarff.png Binary files differnew file mode 100644 index 0000000..1a856d9 --- /dev/null +++ b/resources/creatures/large_256/dwarff.png diff --git a/resources/creatures/large_256/dwarfm.png b/resources/creatures/large_256/dwarfm.png Binary files differnew file mode 100644 index 0000000..7fa586e --- /dev/null +++ b/resources/creatures/large_256/dwarfm.png diff --git a/resources/init.txt b/resources/init.txt index b7bd28c..f050b1a 100644 --- a/resources/init.txt +++ b/resources/init.txt @@ -84,7 +84,7 @@ Now independant of map refresh. --Debug Mode--
Sets Stonesense in debug mode. Adds additional information to displays.
-[DEBUGMODE:YES]
+[DEBUGMODE:NO]
Set's the debug cursor to follow the cursor from DF when it is there.
[FOLLOW_DF_CURSOR:YES]
|
