diff options
Diffstat (limited to 'resources/buildings/Hatch.xml')
| -rw-r--r-- | resources/buildings/Hatch.xml | 56 |
1 files changed, 52 insertions, 4 deletions
diff --git a/resources/buildings/Hatch.xml b/resources/buildings/Hatch.xml index b984582..04d6662 100644 --- a/resources/buildings/Hatch.xml +++ b/resources/buildings/Hatch.xml @@ -1,7 +1,55 @@ <?xml version="1.0" ?>
-
-
-<building name="Floor Hatch" game_type="Hatch" >
- <sprite index = 276 />
+<building name="Floor Hatch" game_type="Hatch" file="DoorsAndFloodgates.png">
+ <if><!-- wooden -->
+ <MaterialType value="Wood" />
+ <sprite index="62" color="building" />
+ <sprite index="63" />
+ </if>
+ <else><!-- some kind of metall -->
+ <or>
+ <MaterialType value="Inorganic" subtype="IRON" />
+ <MaterialType value="Inorganic" subtype="GOLD" />
+ <MaterialType value="Inorganic" subtype="SILVER" />
+ <MaterialType value="Inorganic" subtype="COPPER" />
+ <MaterialType value="Inorganic" subtype="NICKEL" />
+ <MaterialType value="Inorganic" subtype="ZINC" />
+ <MaterialType value="Inorganic" subtype="BRONZE" />
+ <MaterialType value="Inorganic" subtype="BRASS" />
+ <MaterialType value="Inorganic" subtype="STEEL" />
+ <MaterialType value="Inorganic" subtype="PIG_IRON" />
+ <MaterialType value="Inorganic" subtype="PLATINUM" />
+ <MaterialType value="Inorganic" subtype="ELECTRUM" />
+ <MaterialType value="Inorganic" subtype="TIN" />
+ <MaterialType value="Inorganic" subtype="PEWTER_FINE" />
+ <MaterialType value="Inorganic" subtype="PEWTER_TRIFLE" />
+ <MaterialType value="Inorganic" subtype="PEWTER_LAY" />
+ <MaterialType value="Inorganic" subtype="LEAD" />
+ <MaterialType value="Inorganic" subtype="ALUMINUM" />
+ <MaterialType value="Inorganic" subtype="NICKEL_SILVER" />
+ <MaterialType value="Inorganic" subtype="BILLON" />
+ <MaterialType value="Inorganic" subtype="STERLING_SILVER" />
+ <MaterialType value="Inorganic" subtype="BLACK_BRONZE" />
+ <MaterialType value="Inorganic" subtype="ROSE_GOLD" />
+ <MaterialType value="Inorganic" subtype="BISMUTH" />
+ <MaterialType value="Inorganic" subtype="BISMUTH_BRONZE" />
+ <MaterialType value="Inorganic" subtype="ADAMANTINE" />
+ </or>
+ <sprite index="64" color="building" />
+ </else>
+ <else><!-- ClearGlass -->
+ <MaterialType value="ClearGlass" />
+ <sprite index="66" />
+ </else>
+ <else><!-- GreenGlass -->
+ <MaterialType value="GreenGlass" />
+ <sprite index="68" />
+ </else>
+ <else><!-- CrystalGlass -->
+ <MaterialType value="CrystalGlass" />
+ <sprite index="70" />
+ </else>
+ <else><!-- any other material (e.g. stone) -->
+ <sprite index="60" color="building" />
+ </else>
</building>
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