diff options
Diffstat (limited to 'resources/buildings/Table.xml')
| -rw-r--r-- | resources/buildings/Table.xml | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/resources/buildings/Table.xml b/resources/buildings/Table.xml index a9a127f..ec1d1ab 100644 --- a/resources/buildings/Table.xml +++ b/resources/buildings/Table.xml @@ -1,8 +1,11 @@ <?xml version="1.0"?>
+
<building name="Table" game_type="Table">
<if>
<MaterialType value="Wood" />
- <sprite index="82" color="building" />
+ <sprite index="82" color="building" >
+ <subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
+ </sprite>
</if>
<else>
<or>
@@ -33,11 +36,28 @@ <MaterialType value="Metal" subtype="BISMUTH_BRONZE" />
<MaterialType value="Metal" subtype="ADAMANTINE" />
</or>
- <sprite index="63" color="building" />
+ <sprite index="103" color="building" >
+ <subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
+ </sprite>
+ </else>
+ <else><!-- GreenGlass -->
+ <MaterialType value="GreenGlass" />
+ <sprite index="62" >
+ <subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
+ </sprite>
+ </else>
+ <else><!-- ClearGlass or CrystalGlass -->
+ <or>
+ <MaterialType value="ClearGlass" />
+ <MaterialType value="CrystalGlass" />
+ </or>
+ <sprite index="63" >
+ <subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
+ </sprite>
</else>
<else>
<sprite index="83" color="building" >
- <subsprite sheetIndex = "62" bloodmin = "1" color = "blood" />
+ <subsprite sheetIndex = "102" bloodmin = "1" color = "blood" />
</sprite>
</else>
</building>
|
