summaryrefslogtreecommitdiff
path: root/Block.cpp
Commit message (Expand)AuthorAgeFilesLines
...
* fixed some compatibility stuffJapa2010-07-201-1/+1
* Updated Allegro to version 4.9.21Japa2010-07-181-38/+31
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-2/+0
* Switched buildings over to the new sprite system.Japa2010-06-251-12/+4
* all sprites other than buildings are now object oriented and seem to be worki...Japa2010-06-251-206/+61
* Moved more stuff to OO sprites.Japa2010-06-241-244/+226
* fixed the draw functions to use pointers insteadJapa2010-06-231-1/+4
* made the tree sprites object orientedJapa2010-06-231-41/+40
* (no commit message)Japa2010-06-181-11/+116
* did some more snow-related stuff. also added another status iconJapa2010-06-161-11/+18
* (no commit message)Japa2010-06-121-8/+16
* Reverted the allegro changes, as they crash things.Japa2010-06-021-3/+3
* Upgraded allegro to 4.9.20, also changed the random function.Japa2010-06-011-3/+3
* added a day/night cycle.Japa2010-05-161-16/+16
* added the ability to color creatures according to bodyparts. coming soon: col...Japa2010-05-121-445/+1
* updated to the latest DFhack, added the functionality to have seperate sprite...Japa2010-05-041-8/+8
* added deep snow.Japa2010-04-231-8/+44
* changed some constructions to make them more uniformJapa2010-04-231-22/+16
* worked more on getting custom buildings to work, also made placeholders for m...Japa2010-04-171-4/+4
* Buildings now work!Japa2010-04-121-21/+22
* creatures now work, and buildings show, but professions and building types do...Japa2010-04-111-45/+47
* got trees workingJapa2010-04-101-1/+8
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+1038
* There is no trunkJapa2010-04-091-336/+0
* Added snow to default tiles.Jonas Ask2009-12-221-10/+16
* Check there exists a creature before drawing a creatureKris Parker2009-12-191-2/+4
* Some debugging tilechanges removedKris Parker2009-12-171-6/+0
* Use default wall/floor types rather than leaving tiles blankKris Parker2009-12-171-27/+47
* Merged the fog branch to trunkJapa2009-12-161-7/+8
* Debug cursor fixed for extra z-level stuffKris Parker2009-12-151-7/+13
* Single layer view and truncated walls work againJonas Ask2009-12-131-1/+1
* Merge terrain config to the trunkKris Parker2009-12-101-52/+79
* Unconfigured vegetation loading systemKris Parker2009-12-011-2/+11
* Vegetation spellingKris Parker2009-11-301-3/+3
* First pass at shadow handlingKris Parker2009-11-291-0/+6
* Smoother animation system.Kris Parker2009-11-281-0/+2
* upgrade dfhack to trunkPetr Mrázek2009-11-241-1/+1
* z levels for ramptops had gone haywireKris Parker2009-11-241-1/+1
* Better support for varied dimensionsKris Parker2009-11-241-5/+1
* Block allocation is now handled by a BlockFactor singleton. This saves A LOT ...Jonas Ask2009-11-221-0/+8
* Load extra tile of data to fix a bunch of graphics glitches at the edgeKris Parker2009-11-211-4/+4
* Reverting faulty changes to the debug cursor.Jonas Ask2009-11-201-7/+0
* Improved drawing of the debug cursorJonas Ask2009-11-201-0/+7
* Added sprites for 21 plants, by Seuss.Jonas Ask2009-11-181-4/+9
* Rearranged liquids in objects.png.Jonas Ask2009-11-171-1/+1
* Added about 80 dwarfs... And a goblin and a Kobold,Jonas Ask2009-11-161-1/+1
* Another attempt at looping floor tilesKris Parker2009-11-161-2/+2
* floors image sheets loop in the same fashion as other spritesKris Parker2009-11-161-2/+5
* Finished implementation of the config based wall and floor system.Jonas Ask2009-11-161-2/+8
* First pass at merging new building configKris Parker2009-11-131-2/+12