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* Attempt at getting dye blending to work.Caldfir2012-04-141-2/+2
* Put in sprites for all the items, also made errors go to the console.Japa Illo2012-03-261-0/+1
* Added configurable sprite support for items on the floor.Japa Illo2012-03-261-0/+1
* Added rudimentary floor item showage.Japa Illo2012-03-241-0/+6
* Got dyes to be detected properly. Also made the equipment drawing far neater.Japa Illo2012-03-151-7/+4
* Added support for reading and displaying creature and building inventories.Japa Illo2012-03-041-6/+15
* Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-2/+2
* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-7/+1
* Added ability to detect that the adventurer is covered in guts.Japa Illo2012-02-271-0/+15
* Fixed some effects stuff. Still need proper sprites for some things.Japa Illo2012-02-201-0/+1
* Added effects back. Still need work to scale properly.Japa Illo2012-02-201-12/+17
* Fix building type matchingPetr Mrázek2012-02-191-1/+0
* Trim more fat.Petr Mrázek2012-02-191-1/+1
* Did some work on making stonesense compatible again.Japa Illo2012-02-171-5/+7
* Major stonesense fixage.Petr Mrázek2012-01-271-2/+2
* Buildings aren't a module anymore.Petr Mrázek2012-01-081-1/+1
* df_creature -> df_unitPetr Mrázek2011-12-021-1/+1
* added preliminary functions to save volumetric data. Also fixed the large scr...JapaMala2011-10-181-0/+1
* (no commit message)Japa2011-08-211-2/+7
* Fix for current dfhack (0.5.14). linux side only.Petr Mrázek2011-05-181-19/+19
* Added engravings.Japa2011-04-031-20/+24
* fixed the phantom outlines that were showing up.Japa2011-02-281-1/+1
* Made the tops of the trees not get shaded when the bottoms aren't.Japa2011-02-271-0/+1
* Got custom workshops to, well... work.Japa2011-02-251-0/+1
* Got preliminary grass working.Japa2011-02-181-0/+7
* added options for sprites to work by light.Japa2010-09-141-1/+9
* fixed up some material stuff, so invalid material become iron, and obsidian t...Japa2010-08-311-0/+1
* Updated DFhack yet again, and added a few more sprite features.Japa2010-08-311-0/+2
* added some more sprite stuffJapa2010-08-061-0/+1
* added the ability too selectively chop blocks in half.Japa2010-08-021-0/+2
* added the ability to set tiles according to the surroundings.Japa2010-07-311-0/+4
* Updated Allegro to version 4.9.21Japa2010-07-181-2/+2
* added a few sprite features.Japa2010-07-181-0/+1
* commented out unused effect tags from the Block object, reducing overall memo...Jonas Ask2010-06-261-2/+2
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+0
* Switched buildings over to the new sprite system.Japa2010-06-251-1/+2
* made the tree sprites object orientedJapa2010-06-231-0/+1
* (no commit message)Japa2010-06-181-0/+3
* Removed obsolete MirrordBlock flag from Block.hJonas Ask2010-06-071-1/+0
* added the ability to color creatures according to bodyparts. coming soon: col...Japa2010-05-121-1/+1
* updated to the latest DFhack, added the functionality to have seperate sprite...Japa2010-05-041-0/+2
* changed some constructions to make them more uniformJapa2010-04-231-1/+5
* fixed up the buildings, but they won't work right till the occupancy flags wo...Japa2010-04-111-2/+0
* creatures now work, and buildings show, but professions and building types do...Japa2010-04-111-0/+2
* got trees workingJapa2010-04-101-1/+1
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+94
* There is no trunkJapa2010-04-091-59/+0
* 40d18 support, fixed the VC++ projectPetr Mrázek2010-02-241-0/+1
* Merge terrain config to the trunkKris Parker2009-12-101-3/+3
* First pass at shadow handlingKris Parker2009-11-291-0/+1