| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Attempt at getting dye blending to work. | Caldfir | 2012-04-14 | 1 | -2/+2 |
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| * | Put in sprites for all the items, also made errors go to the console. | Japa Illo | 2012-03-26 | 1 | -0/+1 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Added configurable sprite support for items on the floor. | Japa Illo | 2012-03-26 | 1 | -0/+1 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Added rudimentary floor item showage. | Japa Illo | 2012-03-24 | 1 | -0/+6 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Got dyes to be detected properly. Also made the equipment drawing far neater. | Japa Illo | 2012-03-15 | 1 | -7/+4 |
| | | | | | | | Removed zoom in smoothing. it just looks bad. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Added support for reading and displaying creature and building inventories. | Japa Illo | 2012-03-04 | 1 | -6/+15 |
| | | | | | | | Todo: some way to use them. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Get rid of Simple namespace, Gui module is now a namespace. | Petr Mrázek | 2012-03-03 | 1 | -2/+2 |
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| * | Get rid of a bunch of things. Simpler map segment update mechanism. | Petr Mrázek | 2012-02-27 | 1 | -7/+1 |
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| * | Added ability to detect that the adventurer is covered in guts. | Japa Illo | 2012-02-27 | 1 | -0/+15 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Fixed some effects stuff. Still need proper sprites for some things. | Japa Illo | 2012-02-20 | 1 | -0/+1 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Added effects back. Still need work to scale properly. | Japa Illo | 2012-02-20 | 1 | -12/+17 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Fix building type matching | Petr Mrázek | 2012-02-19 | 1 | -1/+0 |
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| * | Trim more fat. | Petr Mrázek | 2012-02-19 | 1 | -1/+1 |
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| * | Did some work on making stonesense compatible again. | Japa Illo | 2012-02-17 | 1 | -5/+7 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Major stonesense fixage. | Petr Mrázek | 2012-01-27 | 1 | -2/+2 |
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| * | Buildings aren't a module anymore. | Petr Mrázek | 2012-01-08 | 1 | -1/+1 |
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| * | df_creature -> df_unit | Petr Mrázek | 2011-12-02 | 1 | -1/+1 |
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| * | added preliminary functions to save volumetric data. Also fixed the large ↵ | JapaMala | 2011-10-18 | 1 | -0/+1 |
| | | | | | | | screenshot feature. Signed-off-by: JapaMala <japa.mala.illo@gmail.com> | ||||
| * | (no commit message) | Japa | 2011-08-21 | 1 | -2/+7 |
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| * | Fix for current dfhack (0.5.14). linux side only. | Petr Mrázek | 2011-05-18 | 1 | -19/+19 |
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| * | Added engravings. | Japa | 2011-04-03 | 1 | -20/+24 |
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| * | fixed the phantom outlines that were showing up. | Japa | 2011-02-28 | 1 | -1/+1 |
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| * | Made the tops of the trees not get shaded when the bottoms aren't. | Japa | 2011-02-27 | 1 | -0/+1 |
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| * | Got custom workshops to, well... work. | Japa | 2011-02-25 | 1 | -0/+1 |
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| * | Got preliminary grass working. | Japa | 2011-02-18 | 1 | -0/+7 |
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| * | added options for sprites to work by light. | Japa | 2010-09-14 | 1 | -1/+9 |
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| * | fixed up some material stuff, so invalid material become iron, and obsidian ↵ | Japa | 2010-08-31 | 1 | -0/+1 |
| | | | | | tiles actually become obsidian. | ||||
| * | Updated DFhack yet again, and added a few more sprite features. | Japa | 2010-08-31 | 1 | -0/+2 |
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| * | added some more sprite stuff | Japa | 2010-08-06 | 1 | -0/+1 |
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| * | added the ability too selectively chop blocks in half. | Japa | 2010-08-02 | 1 | -0/+2 |
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| * | added the ability to set tiles according to the surroundings. | Japa | 2010-07-31 | 1 | -0/+4 |
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| * | Updated Allegro to version 4.9.21 | Japa | 2010-07-18 | 1 | -2/+2 |
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| * | added a few sprite features. | Japa | 2010-07-18 | 1 | -0/+1 |
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| * | commented out unused effect tags from the Block object, reducing overall ↵ | Jonas Ask | 2010-06-26 | 1 | -2/+2 |
| | | | | | memory footprint. | ||||
| * | updated to the latest DFhack, debugmode also seems to be working. | Japa | 2010-06-26 | 1 | -1/+0 |
| | | | | | also updated the building XMLs | ||||
| * | Switched buildings over to the new sprite system. | Japa | 2010-06-25 | 1 | -1/+2 |
| | | | | | as of now, all sprites have the same featureset. yay me! | ||||
| * | made the tree sprites object oriented | Japa | 2010-06-23 | 1 | -0/+1 |
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| * | (no commit message) | Japa | 2010-06-18 | 1 | -0/+3 |
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| * | Removed obsolete MirrordBlock flag from Block.h | Jonas Ask | 2010-06-07 | 1 | -1/+0 |
| | | | | | Added 31.05 support to Memory.xml | ||||
| * | added the ability to color creatures according to bodyparts. coming soon: ↵ | Japa | 2010-05-12 | 1 | -1/+1 |
| | | | | | coloring only part of a creature | ||||
| * | updated to the latest DFhack, added the functionality to have seperate ↵ | Japa | 2010-05-04 | 1 | -0/+2 |
| | | | | | sprites for blocks, boulders, etc. | ||||
| * | changed some constructions to make them more uniform | Japa | 2010-04-23 | 1 | -1/+5 |
| | | | | | | | | | updated levers fixed the keyboard input. updated to the latest DFhack, added temperature viewing. | ||||
| * | fixed up the buildings, but they won't work right till the occupancy flags ↵ | Japa | 2010-04-11 | 1 | -2/+0 |
| | | | | | work again. | ||||
| * | creatures now work, and buildings show, but professions and building types ↵ | Japa | 2010-04-11 | 1 | -0/+2 |
| | | | | | don't load. | ||||
| * | got trees working | Japa | 2010-04-10 | 1 | -1/+1 |
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| * | updated trunk to the new graphics engine, and the latest DFhack | Japa | 2010-04-09 | 1 | -0/+94 |
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| * | There is no trunk | Japa | 2010-04-09 | 1 | -59/+0 |
| | | | | | it is not the code that compiles, it is you. | ||||
| * | 40d18 support, fixed the VC++ project | Petr Mrázek | 2010-02-24 | 1 | -0/+1 |
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| * | Merge terrain config to the trunk | Kris Parker | 2009-12-10 | 1 | -3/+3 |
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| * | First pass at shadow handling | Kris Parker | 2009-11-29 | 1 | -0/+1 |
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