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path: root/BlockCondition.cpp
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* Fix ENUM_KEY_STR breakage.Alexander Gavrilov2012-03-181-8/+4
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* Fixed building neighbor detectionJapa Illo2012-03-151-8/+7
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Plugin API changesPetr Mrázek2012-03-101-2/+2
| | | | No more Core propagation!
* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-1/+1
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Break everything forever.Petr Mrázek2012-02-191-0/+2
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* Did some work on making stonesense compatible again.Japa Illo2012-02-171-1/+1
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Major stonesense fixage.Petr Mrázek2012-01-271-1/+1
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* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-2/+2
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* Update stonesense for current dfhack, make sure it's buildable as a plugin.Petr Mrázek2011-07-221-1/+1
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* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+349
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* There is no trunkJapa2010-04-091-349/+0
| | | | it is not the code that compiles, it is you.
* Materials are selected by name in building configurationsKris Parker2009-12-251-32/+19
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* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-2/+3
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* support for water-level based buildingsKris Parker2009-11-181-0/+14
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* Added wet sand.Jonas Ask2009-11-181-2/+0
| | | | Fixed minimap view position.
* animation support from branchKris Parker2009-11-161-2/+2
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* Added MaterialIndex as a building optionJonas Ask2009-11-151-0/+11
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* Removed a bunch of warnings.Jonas Ask2009-11-141-4/+4
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* First pass at merging new building configKris Parker2009-11-131-50/+282
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* Yes! Massive optimization related to creatures. Should make load times ↵Jonas Ask2009-11-131-1/+0
| | | | acceptable again. Thank you Belal!
* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-18/+18
| | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
* More building checks in conditionsKris Parker2009-11-011-0/+23
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* First pass at using Building OccupanciesKris Parker2009-11-011-0/+20
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* Reworked how buildings are assigned sprites. Much more dynamic now.Jonas Ask2009-10-261-1/+19
| | | | | Added more configurable options for buildings.
* Major rework of how buildings are loaded, displayed and configured.Jonas Ask2009-10-261-4/+4
| | | | | | | Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h.
* Cleaning up and some heavy refactoring.Jonas Ask2009-10-221-1/+1
| | | | Added a safety so users can't scroll to negative z-levels
* Building sprite conditions are now stackable. This means any sprite can have ↵Jonas Ask2009-10-211-0/+46
any number of conditions assigned