| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix ENUM_KEY_STR breakage. | Alexander Gavrilov | 2012-03-18 | 1 | -8/+4 |
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| * | Fixed building neighbor detection | Japa Illo | 2012-03-15 | 1 | -8/+7 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Plugin API changes | Petr Mrázek | 2012-03-10 | 1 | -2/+2 |
| | | | | | No more Core propagation! | ||||
| * | got rid of floorType, wallType, etc, for good. | Japa Illo | 2012-02-19 | 1 | -1/+1 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Break everything forever. | Petr Mrázek | 2012-02-19 | 1 | -0/+2 |
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| * | Did some work on making stonesense compatible again. | Japa Illo | 2012-02-17 | 1 | -1/+1 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Major stonesense fixage. | Petr Mrázek | 2012-01-27 | 1 | -1/+1 |
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| * | stonesense now doesn't crash while starting for the second time | Petr Mrázek | 2011-08-07 | 1 | -2/+2 |
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| * | Update stonesense for current dfhack, make sure it's buildable as a plugin. | Petr Mrázek | 2011-07-22 | 1 | -1/+1 |
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| * | updated trunk to the new graphics engine, and the latest DFhack | Japa | 2010-04-09 | 1 | -0/+349 |
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| * | There is no trunk | Japa | 2010-04-09 | 1 | -349/+0 |
| | | | | | it is not the code that compiles, it is you. | ||||
| * | Materials are selected by name in building configurations | Kris Parker | 2009-12-25 | 1 | -32/+19 |
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| * | Started working on a unified system for loading content configuration. | Jonas Ask | 2009-11-27 | 1 | -2/+3 |
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| * | support for water-level based buildings | Kris Parker | 2009-11-18 | 1 | -0/+14 |
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| * | Added wet sand. | Jonas Ask | 2009-11-18 | 1 | -2/+0 |
| | | | | | Fixed minimap view position. | ||||
| * | animation support from branch | Kris Parker | 2009-11-16 | 1 | -2/+2 |
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| * | Added MaterialIndex as a building option | Jonas Ask | 2009-11-15 | 1 | -0/+11 |
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| * | Removed a bunch of warnings. | Jonas Ask | 2009-11-14 | 1 | -4/+4 |
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| * | First pass at merging new building config | Kris Parker | 2009-11-13 | 1 | -50/+282 |
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| * | Yes! Massive optimization related to creatures. Should make load times ↵ | Jonas Ask | 2009-11-13 | 1 | -1/+0 |
| | | | | | acceptable again. Thank you Belal! | ||||
| * | Added 7c's Tower Cap. very nice. | Jonas Ask | 2009-11-12 | 1 | -18/+18 |
| | | | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all. | ||||
| * | More building checks in conditions | Kris Parker | 2009-11-01 | 1 | -0/+23 |
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| * | First pass at using Building Occupancies | Kris Parker | 2009-11-01 | 1 | -0/+20 |
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| * | Reworked how buildings are assigned sprites. Much more dynamic now. | Jonas Ask | 2009-10-26 | 1 | -1/+19 |
| | | | | | | Added more configurable options for buildings. | ||||
| * | Major rework of how buildings are loaded, displayed and configured. | Jonas Ask | 2009-10-26 | 1 | -4/+4 |
| | | | | | | | | Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h. | ||||
| * | Cleaning up and some heavy refactoring. | Jonas Ask | 2009-10-22 | 1 | -1/+1 |
| | | | | | Added a safety so users can't scroll to negative z-levels | ||||
| * | Building sprite conditions are now stackable. This means any sprite can have ↵ | Jonas Ask | 2009-10-21 | 1 | -0/+46 |
| any number of conditions assigned | |||||
