| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | updated trunk to the new graphics engine, and the latest DFhack | Japa | 2010-04-09 | 1 | -0/+208 |
| * | There is no trunk | Japa | 2010-04-09 | 1 | -208/+0 |
| * | Materials are selected by name in building configurations | Kris Parker | 2009-12-25 | 1 | -11/+2 |
| * | support for water-level based buildings | Kris Parker | 2009-11-18 | 1 | -0/+10 |
| * | Added MaterialIndex as a building option | Jonas Ask | 2009-11-15 | 1 | -0/+10 |
| * | First pass at merging new building config | Kris Parker | 2009-11-13 | 1 | -3/+173 |
| * | More building checks in conditions | Kris Parker | 2009-11-01 | 1 | -1/+3 |
| * | First pass at using Building Occupancies | Kris Parker | 2009-11-01 | 1 | -0/+1 |
| * | Reworked how buildings are assigned sprites. Much more dynamic now. | Jonas Ask | 2009-10-26 | 1 | -0/+1 |
| * | Building sprite conditions are now stackable. This means any sprite can have ... | Jonas Ask | 2009-10-21 | 1 | -0/+23 |
