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* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+208
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* There is no trunkJapa2010-04-091-208/+0
| | | | it is not the code that compiles, it is you.
* Materials are selected by name in building configurationsKris Parker2009-12-251-11/+2
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* support for water-level based buildingsKris Parker2009-11-181-0/+10
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* Added MaterialIndex as a building optionJonas Ask2009-11-151-0/+10
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* First pass at merging new building configKris Parker2009-11-131-3/+173
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* More building checks in conditionsKris Parker2009-11-011-1/+3
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* First pass at using Building OccupanciesKris Parker2009-11-011-0/+1
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* Reworked how buildings are assigned sprites. Much more dynamic now.Jonas Ask2009-10-261-0/+1
| | | | | Added more configurable options for buildings.
* Building sprite conditions are now stackable. This means any sprite can have ↵Jonas Ask2009-10-211-0/+23
any number of conditions assigned