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path: root/BuildingConfiguration.h
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* Trim fat.Petr Mrázek2012-02-191-7/+0
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* Break everything forever.Petr Mrázek2012-02-191-3/+5
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* Got custom workshops to, well... work.Japa2011-02-251-0/+1
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* changed some constructions to make them more uniformJapa2010-04-231-1/+0
| | | | | | | | updated levers fixed the keyboard input. updated to the latest DFhack, added temperature viewing.
* worked more on getting custom buildings to work, also made placeholders for ↵Japa2010-04-171-0/+1
| | | | most of the materials. everything not set yet is not PINK! as a motivation to get it done.
* started working on getting custom buildings to work. not done yet, but ↵Japa2010-04-151-0/+1
| | | | backups are God.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+25
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* There is no trunkJapa2010-04-091-25/+0
| | | | it is not the code that compiles, it is you.
* Building names translated at config loadKris Parker2009-12-041-3/+4
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* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-2/+2
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* First pass at merging new building configKris Parker2009-11-131-2/+2
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* Major rework of how buildings are loaded, displayed and configured.Jonas Ask2009-10-261-1/+0
| | | | | | | Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h.
* Changed buildings configs to use strings as IDs, this makes things more ↵Jonas Ask2009-10-241-2/+5
| | | | readable and less breakish
* Started work on XML building configurations.Jonas Ask2009-10-201-0/+22