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path: root/ConditionalSprite.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Plugin API changesPetr Mrázek2012-03-101-2/+2
| | | | No more Core propagation!
* Fix building type matchingPetr Mrázek2012-02-191-8/+8
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* Switched buildings over to the new sprite system.Japa2010-06-251-5/+2
| | | | as of now, all sprites have the same featureset. yay me!
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+175
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* There is no trunkJapa2010-04-091-175/+0
| | | | it is not the code that compiles, it is you.
* Smoother animation system.Kris Parker2009-11-281-0/+1
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* Removed a bunch of warnings.Jonas Ask2009-11-141-6/+6
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* dumb off-by-one crashKris Parker2009-11-141-2/+2
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* rotational sprite nodeKris Parker2009-11-141-1/+42
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* First pass at merging new building configKris Parker2009-11-131-9/+121
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* Building sprite conditions are now stackable. This means any sprite can have ↵Jonas Ask2009-10-211-31/+4
| | | | any number of conditions assigned
* Started the work on a configurable building system.Jonas Ask2009-10-211-7/+6
| | | | Buildings are defined using xml files, which are parsed by Stonesense.
* Started work on XML building configurations.Jonas Ask2009-10-201-0/+49