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* Fix building type matchingPetr Mrázek2012-02-191-5/+5
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* Switched buildings over to the new sprite system.Japa2010-06-251-1/+1
| | | | as of now, all sprites have the same featureset. yay me!
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+75
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* There is no trunkJapa2010-04-091-75/+0
| | | | it is not the code that compiles, it is you.
* rotational sprite nodeKris Parker2009-11-141-0/+14
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* First pass at merging new building configKris Parker2009-11-131-6/+49
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* Major rework of how buildings are loaded, displayed and configured.Jonas Ask2009-10-261-1/+1
| | | | | | | Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h.
* Building sprite conditions are now stackable. This means any sprite can have ↵Jonas Ask2009-10-211-9/+3
| | | | any number of conditions assigned
* Started the work on a configurable building system.Jonas Ask2009-10-211-3/+6
| | | | Buildings are defined using xml files, which are parsed by Stonesense.
* Started work on XML building configurations.Jonas Ask2009-10-201-0/+21