| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix building type matching | Petr Mrázek | 2012-02-19 | 1 | -5/+5 |
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| * | Switched buildings over to the new sprite system. | Japa | 2010-06-25 | 1 | -1/+1 |
| | | | | | as of now, all sprites have the same featureset. yay me! | ||||
| * | updated trunk to the new graphics engine, and the latest DFhack | Japa | 2010-04-09 | 1 | -0/+75 |
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| * | There is no trunk | Japa | 2010-04-09 | 1 | -75/+0 |
| | | | | | it is not the code that compiles, it is you. | ||||
| * | rotational sprite node | Kris Parker | 2009-11-14 | 1 | -0/+14 |
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| * | First pass at merging new building config | Kris Parker | 2009-11-13 | 1 | -6/+49 |
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| * | Major rework of how buildings are loaded, displayed and configured. | Jonas Ask | 2009-10-26 | 1 | -1/+1 |
| | | | | | | | | Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h. | ||||
| * | Building sprite conditions are now stackable. This means any sprite can have ↵ | Jonas Ask | 2009-10-21 | 1 | -9/+3 |
| | | | | | any number of conditions assigned | ||||
| * | Started the work on a configurable building system. | Jonas Ask | 2009-10-21 | 1 | -3/+6 |
| | | | | | Buildings are defined using xml files, which are parsed by Stonesense. | ||||
| * | Started work on XML building configurations. | Jonas Ask | 2009-10-20 | 1 | -0/+21 |
