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* added in all the colors for gems, got castes fully working, and re-organised ...Japa2010-04-301-0/+1
* Updated credits.Jonas Ask2010-04-261-19/+9
* Fixed slight bug in profession matching algorithm.Jonas Ask2010-04-261-3/+8
* added the Unstuck tool, and made the F10 sprite viewing screen noo lock thing...Japa2010-04-261-0/+2
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-22/+26
* changed some constructions to make them more uniformJapa2010-04-231-4/+25
* added some more colors, fixed a crashJapa2010-04-211-6/+4
* started working on getting custom buildings to work. not done yet, but backup...Japa2010-04-151-0/+3
* added the colors for all types of wood. existing forts built under the assump...Japa2010-04-141-7/+11
* Buildings now work!Japa2010-04-121-2/+2
* fixed up the buildings, but they won't work right till the occupancy flags wo...Japa2010-04-111-6/+4
* creatures now work, and buildings show, but professions and building types do...Japa2010-04-111-4/+23
* got some more stuff working.Japa2010-04-101-69/+48
* got trees workingJapa2010-04-101-4/+28
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+554
* There is no trunkJapa2010-04-091-441/+0
* Make the creature config storage a vector of vectors, so creature type can be...Kris Parker2009-12-241-1/+18
* Lookup material names for GUI feedbackKris Parker2009-12-201-0/+63
* Log invalid config root elementsKris Parker2009-12-191-10/+7
* Filename construction failures are loggedKris Parker2009-12-191-2/+17
* A bunch of shutdown garbage cleanupKris Parker2009-12-171-1/+7
* Removed some implicit type casting warnings.Jonas Ask2009-12-131-1/+1
* xml and index files are read based on a central master indexKris Parker2009-12-131-31/+114
* fix suspend/resume bugPetr Mrázek2009-12-111-2/+3
* Merge terrain config to the trunkKris Parker2009-12-101-12/+79
* Building names translated at config loadKris Parker2009-12-041-3/+0
* Creature config translates names as xml is readKris Parker2009-12-021-2/+2
* wasnt actually attempting to load the vegetation stuffKris Parker2009-11-301-0/+1
* Vegetation config loaded (not used yet)Kris Parker2009-11-301-0/+20
* First pass at loading config after DF memory is availableKris Parker2009-11-301-11/+15
* Root element in creature configKris Parker2009-11-291-3/+6
* First pass at critter animationKris Parker2009-11-281-0/+19
* building cleanup code reinstatedKris Parker2009-11-281-1/+4
* Better, quieter, xml error reportingKris Parker2009-11-281-2/+23
* Hunting a leak in ContentBuildingReader.cpp.Jonas Ask2009-11-271-0/+7
* Added what used to be GroundMaterials to the ContentLoader.Jonas Ask2009-11-271-0/+12
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-0/+105