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* Merge branch 'master' of https://github.com/JapaMala/stonesenseJapa2012-08-241-0/+1
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| * Tidied up some error messages, fixed some sprites.Japa2012-08-201-0/+1
* | Fixed the glorious hot pink grass bug I created.Caldfir2012-04-161-0/+2
* | Attempt at getting dye blending to work.Caldfir2012-04-141-1/+2
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* Added configurable sprite support for items on the floor.Japa Illo2012-03-261-1/+4
* Plugin API changesPetr Mrázek2012-03-101-2/+1
* Got rid of some warnings, cleaned up the sprite drawing routine, and added ab...Japa Illo2012-03-081-0/+15
* Fixed the debug info gui.Japa Illo2012-02-191-0/+1
* Trim more fat.Petr Mrázek2012-02-191-1/+0
* Break everything forever.Petr Mrázek2012-02-191-5/+0
* Major stonesense fixage.Petr Mrázek2012-01-271-1/+1
* Buildings aren't a module anymore.Petr Mrázek2012-01-081-1/+0
* Remove redundant 'dfhack' folder.Petr Mrázek2011-10-231-1/+1
* Make stonesense use DF/stonesense for all resources.Petr Mrázek2011-08-071-0/+1
* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-2/+1
* some derp changes, mostly to make things compilePetr Mrázek2011-08-061-1/+14
* Update stonesense for current dfhack, make sure it's buildable as a plugin.Petr Mrázek2011-07-221-4/+5
* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-1/+1
* Yet another DFhack update.Japa2011-03-021-1/+1
* brought in a new DFhack.Japa2011-03-011-0/+1
* Got custom workshops to, well... work.Japa2011-02-251-0/+3
* 'Fixed' the crash that happened when pressing G.Japa2011-02-231-0/+2
* more work on grassJapa2011-02-181-0/+2
* Got preliminary grass working.Japa2011-02-181-0/+2
* fixed deep water.Japa2010-09-081-2/+2
* moved fluid drawing into XML filesJapa2010-09-081-0/+4
* fixed up some material stuff, so invalid material become iron, and obsidian t...Japa2010-08-311-0/+2
* Update linux DFHack stuffPetr Mrázek2010-08-311-2/+2
* added the ability too selectively chop blocks in half.Japa2010-08-021-0/+3
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+1
* prevented some more possible crashes from missing defsJapa2010-05-171-1/+1
* added a date/time indicatorJapa2010-05-151-2/+4
* Updates DFhack, hair is now correctly colored according to age.Japa2010-05-141-0/+5
* added the ability to color creatures according to bodyparts. coming soon: col...Japa2010-05-121-1/+3
* updated to the latest DFhack, added the functionality to have seperate sprite...Japa2010-05-041-5/+3
* changed some constructions to make them more uniformJapa2010-04-231-3/+1
* started working on getting custom buildings to work. not done yet, but backup...Japa2010-04-151-0/+3
* added the colors for all types of wood. existing forts built under the assump...Japa2010-04-141-3/+0
* got some more stuff working.Japa2010-04-101-0/+1
* got trees workingJapa2010-04-101-1/+2
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+62
* There is no trunkJapa2010-04-091-53/+0
* Make the creature config storage a vector of vectors, so creature type can be...Kris Parker2009-12-241-1/+3
* Lookup material names for GUI feedbackKris Parker2009-12-201-1/+2
* xml and index files are read based on a central master indexKris Parker2009-12-131-7/+8
* Merge terrain config to the trunkKris Parker2009-12-101-4/+8
* Vegetation config loaded (not used yet)Kris Parker2009-11-301-0/+7
* First pass at loading config after DF memory is availableKris Parker2009-11-301-1/+1
* First pass at critter animationKris Parker2009-11-281-0/+1
* Better, quieter, xml error reportingKris Parker2009-11-281-0/+3