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* Merge branch 'master' of https://github.com/JapaMala/stonesenseJapa2012-08-241-0/+1
|\ | | | | | | | | | | Conflicts: MapLoading.cpp resources/buildings/Craftsdwarfs.xml
| * Tidied up some error messages, fixed some sprites.Japa2012-08-201-0/+1
| | | | | | | | | | | | Non-errors are now put into verbose logging, because end-users don't need to see that stuff. Also fixed a few other things.
* | Fixed the glorious hot pink grass bug I created.Caldfir2012-04-161-0/+2
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* | Attempt at getting dye blending to work.Caldfir2012-04-141-1/+2
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* Added configurable sprite support for items on the floor.Japa Illo2012-03-261-1/+4
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Plugin API changesPetr Mrázek2012-03-101-2/+1
| | | | No more Core propagation!
* Got rid of some warnings, cleaned up the sprite drawing routine, and added ↵Japa Illo2012-03-081-0/+15
| | | | | | | | ability to select sprites according to individual items. Todo: add ability to have a sprite according to just the item class. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Fixed the debug info gui.Japa Illo2012-02-191-0/+1
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Trim more fat.Petr Mrázek2012-02-191-1/+0
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* Break everything forever.Petr Mrázek2012-02-191-5/+0
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* Major stonesense fixage.Petr Mrázek2012-01-271-1/+1
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* Buildings aren't a module anymore.Petr Mrázek2012-01-081-1/+0
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* Remove redundant 'dfhack' folder.Petr Mrázek2011-10-231-1/+1
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* Make stonesense use DF/stonesense for all resources.Petr Mrázek2011-08-071-0/+1
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* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-2/+1
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* some derp changes, mostly to make things compilePetr Mrázek2011-08-061-1/+14
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* Update stonesense for current dfhack, make sure it's buildable as a plugin.Petr Mrázek2011-07-221-4/+5
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* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-1/+1
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* Yet another DFhack update.Japa2011-03-021-1/+1
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* brought in a new DFhack.Japa2011-03-011-0/+1
| | | | | | Fog of war is now automatic with respect to weather or not a creature is being directly controlled. Crashes when travelling in adventure mode have gone from Always to Occasional.
* Got custom workshops to, well... work.Japa2011-02-251-0/+3
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* 'Fixed' the crash that happened when pressing G.Japa2011-02-231-0/+2
| | | | as in, not fixed at all, instead just disabled the function completely.
* more work on grassJapa2011-02-181-0/+2
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* Got preliminary grass working.Japa2011-02-181-0/+2
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* fixed deep water.Japa2010-09-081-2/+2
| | | | fixed flickering of semitransparent stuff.
* moved fluid drawing into XML filesJapa2010-09-081-0/+4
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* fixed up some material stuff, so invalid material become iron, and obsidian ↵Japa2010-08-311-0/+2
| | | | tiles actually become obsidian.
* Update linux DFHack stuffPetr Mrázek2010-08-311-2/+2
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* added the ability too selectively chop blocks in half.Japa2010-08-021-0/+3
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* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+1
| | | | also updated the building XMLs
* prevented some more possible crashes from missing defsJapa2010-05-171-1/+1
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* added a date/time indicatorJapa2010-05-151-2/+4
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* Updates DFhack, hair is now correctly colored according to age.Japa2010-05-141-0/+5
| | | | | added female goblin sprites. Fixed fisherdwarfs being green
* added the ability to color creatures according to bodyparts. coming soon: ↵Japa2010-05-121-1/+3
| | | | coloring only part of a creature
* updated to the latest DFhack, added the functionality to have seperate ↵Japa2010-05-041-5/+3
| | | | sprites for blocks, boulders, etc.
* changed some constructions to make them more uniformJapa2010-04-231-3/+1
| | | | | | | | updated levers fixed the keyboard input. updated to the latest DFhack, added temperature viewing.
* started working on getting custom buildings to work. not done yet, but ↵Japa2010-04-151-0/+3
| | | | backups are God.
* added the colors for all types of wood. existing forts built under the ↵Japa2010-04-141-3/+0
| | | | assumption that all wood is the same will look crap.
* got some more stuff working.Japa2010-04-101-0/+1
| | | | creatures are all invisible for some reason, and buildings don't work.
* got trees workingJapa2010-04-101-1/+2
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* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+62
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* There is no trunkJapa2010-04-091-53/+0
| | | | it is not the code that compiles, it is you.
* Make the creature config storage a vector of vectors, so creature type can ↵Kris Parker2009-12-241-1/+3
| | | | be found via lookup rather than search
* Lookup material names for GUI feedbackKris Parker2009-12-201-1/+2
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* xml and index files are read based on a central master indexKris Parker2009-12-131-7/+8
| | | | content is read relative to the calling file
* Merge terrain config to the trunkKris Parker2009-12-101-4/+8
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* Vegetation config loaded (not used yet)Kris Parker2009-11-301-0/+7
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* First pass at loading config after DF memory is availableKris Parker2009-11-301-1/+1
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* First pass at critter animationKris Parker2009-11-281-0/+1
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* Better, quieter, xml error reportingKris Parker2009-11-281-0/+3
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