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* Updated stuff, and added in a 'Military' special attribute to the creature co...Caldfir2012-03-241-1/+2
* Plugin API changesPetr Mrázek2012-03-101-2/+2
* Added caste support and made blood colors be taken directly from the game.Japa Illo2012-02-261-5/+10
* Remove redundant 'dfhack' folder.Petr Mrázek2011-10-231-1/+1
* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-6/+6
* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-0/+2
* removed un-needed DF connects, and fixed an issue with animated creatures.Japa2010-08-231-0/+1
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+0
* Moved more stuff to OO sprites.Japa2010-06-241-224/+6
* fixed creature definitions not working when no creaturesheet is setJapa2010-05-191-1/+1
* Made elves properly colorable.Japa2010-05-191-1/+4
* added job sprites for female civvie dorfs.Japa2010-05-171-2/+2
* did some errorchecking, stonesense will now not crash when running old DF.Japa2010-05-161-15/+20
* all creatures are now fully colorable. example creatures includedJapa2010-05-121-0/+160
* forgot to add some filesJapa2010-05-121-10/+8
* added the ability to color creatures according to bodyparts. coming soon: col...Japa2010-05-121-0/+41
* updated to the latest DFhack, added the functionality to have seperate sprite...Japa2010-05-041-3/+3
* added in all the colors for gems, got castes fully working, and re-organised ...Japa2010-04-301-0/+6
* Added support for creature castes.Japa2010-04-281-132/+132
* Fixed bug i just introduced in profession matching. darn vectors.Jonas Ask2010-04-261-1/+1
* Fixed slight bug in profession matching algorithm.Jonas Ask2010-04-261-17/+14
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-2/+2
* creatures now work, and buildings show, but professions and building types do...Japa2010-04-111-14/+14
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+212
* There is no trunkJapa2010-04-091-205/+0
* Make the creature config storage a vector of vectors, so creature type can be...Kris Parker2009-12-241-8/+29
* Fix for non-functional undead status in creature configKris Parker2009-12-201-0/+1
* Configurable shadow sizesKris Parker2009-12-131-4/+23
* xml and index files are read based on a central master indexKris Parker2009-12-131-2/+2
* Merge terrain config to the trunkKris Parker2009-12-101-59/+1
* Writing documentation inspired me to fix some of the more 'interesting' aspec...Kris Parker2009-12-041-14/+25
* Creature config translates names as xml is readKris Parker2009-12-021-13/+56
* CreatureConfiguration.cpp: Default creatures did not show up correctly.Jonas Ask2009-11-301-0/+1
* Root element in creature configKris Parker2009-11-291-4/+23
* First pass at critter animationKris Parker2009-11-281-1/+7
* Creature node now supports file attribute to alter source image fileKris Parker2009-11-281-0/+6
* Convert creatures to use t_SpriteWithOffset: prep for multiple files and for ...Kris Parker2009-11-281-4/+10
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-66/+49
* First pass at sprites based on custom professionsKris Parker2009-11-271-8/+12
* added 'special' profession tag- currently indicates undeadKris Parker2009-11-271-4/+12
* Added about 80 dwarfs... And a goblin and a Kobold,Jonas Ask2009-11-161-0/+9
* Updated dfHack.Jonas Ask2009-11-161-3/+26
* First half of improved creature config done. Need to upgrade dfHack version t...Jonas Ask2009-11-161-2/+54
* Added configurable wall and floor types, responding to their material indexJonas Ask2009-10-281-1/+1
* Optimizing code.Jonas Ask2009-10-271-1/+2
* Patch by Peterix. Linux compatibility hopefully improved quite a bit...Jonas Ask2009-10-261-1/+1
* Removed a small mistake from CreatureConfiguration.cppJonas Ask2009-10-241-1/+0
* Creature info now loads from an xml file.Jonas Ask2009-10-241-0/+51