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path: root/CreatureConfiguration.cpp
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* Updated stuff, and added in a 'Military' special attribute to the creature ↵Caldfir2012-03-241-1/+2
| | | | configuration.
* Plugin API changesPetr Mrázek2012-03-101-2/+2
| | | | No more Core propagation!
* Added caste support and made blood colors be taken directly from the game.Japa Illo2012-02-261-5/+10
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Remove redundant 'dfhack' folder.Petr Mrázek2011-10-231-1/+1
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* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-6/+6
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* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-0/+2
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* removed un-needed DF connects, and fixed an issue with animated creatures.Japa2010-08-231-0/+1
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* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+0
| | | | also updated the building XMLs
* Moved more stuff to OO sprites.Japa2010-06-241-224/+6
| | | | Much is commented out.
* fixed creature definitions not working when no creaturesheet is setJapa2010-05-191-1/+1
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* Made elves properly colorable.Japa2010-05-191-1/+4
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* added job sprites for female civvie dorfs.Japa2010-05-171-2/+2
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* did some errorchecking, stonesense will now not crash when running old DF.Japa2010-05-161-15/+20
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* all creatures are now fully colorable. example creatures includedJapa2010-05-121-0/+160
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* forgot to add some filesJapa2010-05-121-10/+8
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* added the ability to color creatures according to bodyparts. coming soon: ↵Japa2010-05-121-0/+41
| | | | coloring only part of a creature
* updated to the latest DFhack, added the functionality to have seperate ↵Japa2010-05-041-3/+3
| | | | sprites for blocks, boulders, etc.
* added in all the colors for gems, got castes fully working, and re-organised ↵Japa2010-04-301-0/+6
| | | | the init.txt
* Added support for creature castes.Japa2010-04-281-132/+132
| | | | they basically act as extra genders.
* Fixed bug i just introduced in profession matching. darn vectors.Jonas Ask2010-04-261-1/+1
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* Fixed slight bug in profession matching algorithm.Jonas Ask2010-04-261-17/+14
| | | | | Added new Troll image. Enabled Intro Screen for release.
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-2/+2
| | | | should be ok now.
* creatures now work, and buildings show, but professions and building types ↵Japa2010-04-111-14/+14
| | | | don't load.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+212
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* There is no trunkJapa2010-04-091-205/+0
| | | | it is not the code that compiles, it is you.
* Make the creature config storage a vector of vectors, so creature type can ↵Kris Parker2009-12-241-8/+29
| | | | be found via lookup rather than search
* Fix for non-functional undead status in creature configKris Parker2009-12-201-0/+1
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* Configurable shadow sizesKris Parker2009-12-131-4/+23
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* xml and index files are read based on a central master indexKris Parker2009-12-131-2/+2
| | | | content is read relative to the calling file
* Merge terrain config to the trunkKris Parker2009-12-101-59/+1
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* Writing documentation inspired me to fix some of the more 'interesting' ↵Kris Parker2009-12-041-14/+25
| | | | aspects of the creature configuration
* Creature config translates names as xml is readKris Parker2009-12-021-13/+56
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* CreatureConfiguration.cpp: Default creatures did not show up correctly.Jonas Ask2009-11-301-0/+1
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* Root element in creature configKris Parker2009-11-291-4/+23
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* First pass at critter animationKris Parker2009-11-281-1/+7
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* Creature node now supports file attribute to alter source image fileKris Parker2009-11-281-0/+6
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* Convert creatures to use t_SpriteWithOffset: prep for multiple files and for ↵Kris Parker2009-11-281-4/+10
| | | | animation
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-66/+49
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* First pass at sprites based on custom professionsKris Parker2009-11-271-8/+12
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* added 'special' profession tag- currently indicates undeadKris Parker2009-11-271-4/+12
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* Added about 80 dwarfs... And a goblin and a Kobold,Jonas Ask2009-11-161-0/+9
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* Updated dfHack.Jonas Ask2009-11-161-3/+26
| | | | | | | | Finished creature configuration update. Now supports gender and profession. Added loading of memory_info from dfHack. Added some Humans. Improved wooden floors. Added wooden floors and wooden walls to the ground config.
* First half of improved creature config done. Need to upgrade dfHack version ↵Jonas Ask2009-11-161-2/+54
| | | | | | | to continue. Fixed a floor. Plugged major leak in MapLoading.cpp.
* Added configurable wall and floor types, responding to their material indexJonas Ask2009-10-281-1/+1
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* Optimizing code.Jonas Ask2009-10-271-1/+2
| | | | Changed most loops to precache vector size.
* Patch by Peterix. Linux compatibility hopefully improved quite a bit...Jonas Ask2009-10-261-1/+1
| | | | Worked in two workshops by kaypy.
* Removed a small mistake from CreatureConfiguration.cppJonas Ask2009-10-241-1/+0
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* Creature info now loads from an xml file.Jonas Ask2009-10-241-0/+51
Log system. Log messages are written to Stonesense.log