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path: root/CreatureConfiguration.h
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* Updated stuff, and added in a 'Military' special attribute to the creature co...Caldfir2012-03-241-0/+1
* Added caste support and made blood colors be taken directly from the game.Japa Illo2012-02-261-1/+2
* Remove redundant 'dfhack' folder.Petr Mrázek2011-10-231-1/+1
* Moved more stuff to OO sprites.Japa2010-06-241-3/+3
* Added support for creature castes.Japa2010-04-281-13/+13
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+30
* There is no trunkJapa2010-04-091-30/+0
* Make the creature config storage a vector of vectors, so creature type can be...Kris Parker2009-12-241-3/+2
* Configurable shadow sizesKris Parker2009-12-131-1/+2
* Fixed a compile error (that only showed up in some compilers) in CreatureConf...Jonas Ask2009-12-061-1/+1
* Creature config translates names as xml is readKris Parker2009-12-021-5/+1
* Root element in creature configKris Parker2009-11-291-1/+1
* Convert creatures to use t_SpriteWithOffset: prep for multiple files and for ...Kris Parker2009-11-281-2/+2
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-7/+4
* First pass at sprites based on custom professionsKris Parker2009-11-271-1/+2
* added 'special' profession tag- currently indicates undeadKris Parker2009-11-271-1/+10
* Fixed incorrect sprite for default dwarf.Jonas Ask2009-11-161-1/+0
* First half of improved creature config done. Need to upgrade dfHack version t...Jonas Ask2009-11-161-4/+13
* Creature info now loads from an xml file.Jonas Ask2009-10-241-0/+19