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CreatureConfiguration.h
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Author
Age
Files
Lines
*
Updated stuff, and added in a 'Military' special attribute to the creature co...
Caldfir
2012-03-24
1
-0
/
+1
*
Added caste support and made blood colors be taken directly from the game.
Japa Illo
2012-02-26
1
-1
/
+2
*
Remove redundant 'dfhack' folder.
Petr Mrázek
2011-10-23
1
-1
/
+1
*
Moved more stuff to OO sprites.
Japa
2010-06-24
1
-3
/
+3
*
Added support for creature castes.
Japa
2010-04-28
1
-13
/
+13
*
updated trunk to the new graphics engine, and the latest DFhack
Japa
2010-04-09
1
-0
/
+30
*
There is no trunk
Japa
2010-04-09
1
-30
/
+0
*
Make the creature config storage a vector of vectors, so creature type can be...
Kris Parker
2009-12-24
1
-3
/
+2
*
Configurable shadow sizes
Kris Parker
2009-12-13
1
-1
/
+2
*
Fixed a compile error (that only showed up in some compilers) in CreatureConf...
Jonas Ask
2009-12-06
1
-1
/
+1
*
Creature config translates names as xml is read
Kris Parker
2009-12-02
1
-5
/
+1
*
Root element in creature config
Kris Parker
2009-11-29
1
-1
/
+1
*
Convert creatures to use t_SpriteWithOffset: prep for multiple files and for ...
Kris Parker
2009-11-28
1
-2
/
+2
*
Started working on a unified system for loading content configuration.
Jonas Ask
2009-11-27
1
-7
/
+4
*
First pass at sprites based on custom professions
Kris Parker
2009-11-27
1
-1
/
+2
*
added 'special' profession tag- currently indicates undead
Kris Parker
2009-11-27
1
-1
/
+10
*
Fixed incorrect sprite for default dwarf.
Jonas Ask
2009-11-16
1
-1
/
+0
*
First half of improved creature config done. Need to upgrade dfHack version t...
Jonas Ask
2009-11-16
1
-4
/
+13
*
Creature info now loads from an xml file.
Jonas Ask
2009-10-24
1
-0
/
+19