summaryrefslogtreecommitdiff
path: root/CreatureConfiguration.h
Commit message (Collapse)AuthorAgeFilesLines
* Updated stuff, and added in a 'Military' special attribute to the creature ↵Caldfir2012-03-241-0/+1
| | | | configuration.
* Added caste support and made blood colors be taken directly from the game.Japa Illo2012-02-261-1/+2
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Remove redundant 'dfhack' folder.Petr Mrázek2011-10-231-1/+1
|
* Moved more stuff to OO sprites.Japa2010-06-241-3/+3
| | | | Much is commented out.
* Added support for creature castes.Japa2010-04-281-13/+13
| | | | they basically act as extra genders.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+30
|
* There is no trunkJapa2010-04-091-30/+0
| | | | it is not the code that compiles, it is you.
* Make the creature config storage a vector of vectors, so creature type can ↵Kris Parker2009-12-241-3/+2
| | | | be found via lookup rather than search
* Configurable shadow sizesKris Parker2009-12-131-1/+2
|
* Fixed a compile error (that only showed up in some compilers) in ↵Jonas Ask2009-12-061-1/+1
| | | | CreatureConfiguration.h
* Creature config translates names as xml is readKris Parker2009-12-021-5/+1
|
* Root element in creature configKris Parker2009-11-291-1/+1
|
* Convert creatures to use t_SpriteWithOffset: prep for multiple files and for ↵Kris Parker2009-11-281-2/+2
| | | | animation
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-7/+4
|
* First pass at sprites based on custom professionsKris Parker2009-11-271-1/+2
|
* added 'special' profession tag- currently indicates undeadKris Parker2009-11-271-1/+10
|
* Fixed incorrect sprite for default dwarf.Jonas Ask2009-11-161-1/+0
| | | | | | Moved definition of enumCreatureSex to commonTypes.h. Fixed screenshot function to be 32bit compatible.
* First half of improved creature config done. Need to upgrade dfHack version ↵Jonas Ask2009-11-161-4/+13
| | | | | | | to continue. Fixed a floor. Plugged major leak in MapLoading.cpp.
* Creature info now loads from an xml file.Jonas Ask2009-10-241-0/+19
Log system. Log messages are written to Stonesense.log