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* Fixed wrong caste tiles being used.Japa2012-08-261-1/+1
* Made unknown creatures use proper caste and profession colors.Japa2012-08-261-1/+4
* changed default creature sprite behavior to show a creature's letter instead ...Japa2012-08-241-7/+11
* Added basic job icon support (very placeholderish icons).Caldfir2012-04-221-0/+9
* Merge https://github.com/Caldfir/stonesensePetr Mrázek2012-04-161-3/+2
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| * Attempt at getting dye blending to work.Caldfir2012-04-141-3/+2
* | Merge branch 'master' of https://github.com/Caldfir/stonesenseJapa Illo2012-04-101-2/+3
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| * Added preliminary version of clothed female dwarves.Caldfir2012-04-051-0/+1
| * Renamed erroneously named 'job' variables to correctly read 'profession'.Caldfir2012-04-051-2/+2
* | Fixed item subtypes, made creature happiness only show on dwarves.Japa Illo2012-04-051-1/+4
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* Merge branch 'master' of https://github.com/Caldfir/stonesenseJapa Illo2012-03-271-2/+11
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| * Updated stuff, and added in a 'Military' special attribute to the creature co...Caldfir2012-03-241-1/+10
| * Switched on the new profession indicator.Caldfir2012-03-241-1/+1
* | Put in sprites for all the items, also made errors go to the console.Japa Illo2012-03-261-0/+1
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* Fixed a careless versioning issue and cleaned up how status icons/profession ...Caldfir2012-03-161-69/+45
* Attempt at getting job icons, similar in bahaviour to the existing status ico...Caldfir2012-03-161-37/+71
* Got dyes to be detected properly. Also made the equipment drawing far neater.Japa Illo2012-03-151-62/+36
* Added support for reading and displaying creature and building inventories.Japa Illo2012-03-041-76/+68
* Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-10/+10
* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-6/+4
* Creature inventory reading fixagePetr Mrázek2012-02-261-137/+146
* Added ability to detect that the adventurer is covered in guts.Japa Illo2012-02-271-0/+83
* Added caste support and made blood colors be taken directly from the game.Japa Illo2012-02-261-0/+7
* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-1/+0
* Break everything forever.Petr Mrázek2012-02-191-1/+4
* Added zoom. Still needs enhance.Japa Illo2012-02-131-2/+2
* Major stonesense fixage.Petr Mrázek2012-01-271-30/+7
* More df_creature -> df_unitPetr Mrázek2011-12-021-2/+2
* df_creature -> df_unitPetr Mrázek2011-12-021-10/+10
* stonesense changes required for Creatures module rewrite.Petr Mrázek2011-09-181-2/+4
* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-3/+3
* Update stonesense for current dfhack, make sure it's buildable as a plugin.Petr Mrázek2011-07-221-1/+1
* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-1/+1
* merged in changes from trunk.Japa2011-01-221-0/+1
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| * Updated included DFhack, to support the latest DF. creatures still don't work.Japa2010-09-221-0/+1
* | first working multithreaded version.Japa2011-01-201-2/+2
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* added a conditional for when creature loading fails from bad offset.Japa2010-08-311-36/+40
* Updated DFhack yet again, and added a few more sprite features.Japa2010-08-311-32/+39
* Fixed creatures with no specified sheet using the object sheet, rather than t...Japa2010-08-261-0/+2
* removed un-needed DF connects, and fixed an issue with animated creatures.Japa2010-08-231-0/+1
* added the ability to set tiles according to the surroundings.Japa2010-07-311-0/+1
* fixed some compatibility stuffJapa2010-07-201-1/+1
* Updated Allegro to version 4.9.21Japa2010-07-181-7/+3
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+1
* all sprites other than buildings are now object oriented and seem to be worki...Japa2010-06-251-1/+2
* Moved more stuff to OO sprites.Japa2010-06-241-37/+8
* did some more snow-related stuff. also added another status iconJapa2010-06-161-1/+1
* Fixed arena mode for real this time.Japa2010-06-131-1/+11
* (no commit message)Japa2010-06-121-3/+43
* Fixed upper-case names.Japa2010-06-121-2/+15