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* added an ANSII to unicode converter, so special characters show up in dorf na...Japa2010-06-051-3/+189
* fixed creature definitions not working when no creaturesheet is setJapa2010-05-191-1/+1
* prevented some more possible crashes from missing defsJapa2010-05-171-2/+2
* did some errorchecking, stonesense will now not crash when running old DF.Japa2010-05-161-2/+17
* added a day/night cycle.Japa2010-05-161-2/+2
* added the ability to color creatures according to bodyparts. coming soon: col...Japa2010-05-121-1/+10
* updated to the latest DFhack, added the functionality to have seperate sprite...Japa2010-05-041-1/+1
* added in all the colors for gems, got castes fully working, and re-organised ...Japa2010-04-301-1/+1
* Added support for creature castes.Japa2010-04-281-3/+2
* added deep snow.Japa2010-04-231-3/+3
* Buildings now work!Japa2010-04-121-1/+1
* creatures now work, and buildings show, but professions and building types do...Japa2010-04-111-1/+2
* got some more stuff working.Japa2010-04-101-46/+46
* got trees workingJapa2010-04-101-148/+148
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+309
* There is no trunkJapa2010-04-091-278/+0
* Names can be configured to use nicknames and species (or not). Plain old name...Kris Parker2010-01-161-5/+15
* Make the creature config storage a vector of vectors, so creature type can be...Kris Parker2009-12-241-43/+56
* Fix for non-functional undead status in creature configKris Parker2009-12-201-2/+3
* add fake occupancy flags for creatures that need fake blocksKris Parker2009-12-191-0/+2
* Configurable shadow sizesKris Parker2009-12-131-16/+33
* Writing documentation inspired me to fix some of the more 'interesting' aspec...Kris Parker2009-12-041-6/+9
* Creature config translates names as xml is readKris Parker2009-12-021-3/+3
* First pass at shadow handlingKris Parker2009-11-291-1/+13
* First pass at critter animationKris Parker2009-11-281-0/+4
* Creature node now supports file attribute to alter source image fileKris Parker2009-11-281-1/+11
* Convert creatures to use t_SpriteWithOffset: prep for multiple files and for ...Kris Parker2009-11-281-5/+5
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-20/+17
* First pass at sprites based on custom professionsKris Parker2009-11-271-2/+11
* added 'special' profession tag- currently indicates undeadKris Parker2009-11-271-2/+9
* Fixed ambushers not showing upJonas Ask2009-11-251-2/+0
* Improved how the view clips to the world boundaries.Jonas Ask2009-11-201-0/+3
* Creature names restoredKris Parker2009-11-201-1/+7
* Attempt at making Stonesense stable when DF exits, restarts or isn't running.Jonas Ask2009-11-201-1/+5
* Fixed ReadCreaturesToSegment function. Thanks peterixJonas Ask2009-11-201-4/+3
* Tweaked how creatures are loaded, 10% performance increase.Jonas Ask2009-11-191-3/+12
* cleaned up some comments that were drifting away from what they were talking ...Kris Parker2009-11-191-2/+2
* Creature pointers were overflowing blocks and escapingKris Parker2009-11-191-4/+6
* tweaks to Creature- still leak huntingKris Parker2009-11-191-42/+35
* FollowDF feature off by default.Jonas Ask2009-11-181-1/+2
* Respect creature ambusher flagsKris Parker2009-11-171-0/+4
* Updated dfHack.Jonas Ask2009-11-161-8/+21
* First half of improved creature config done. Need to upgrade dfHack version t...Jonas Ask2009-11-161-24/+1
* moved creature labels up a bit (and behind critter sprite)Kris Parker2009-11-151-1/+1
* Fixed issue where Fortifications would raise water and magma sprite one level...Jonas Ask2009-11-131-1/+1
* Yes! Massive optimization related to creatures. Should make load times accept...Jonas Ask2009-11-131-20/+26
* Upgraded to a newer dfHack API.Jonas Ask2009-11-121-18/+27
* Block adding fix applied to creatures tooKris Parker2009-10-301-3/+13
* Fixed some boundary issues with navigating the edges of the map.Jonas Ask2009-10-301-3/+14
* Updated dfHack and creature bitsJonas Ask2009-10-291-63/+55