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* Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-1/+1
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* Major stonesense fixage.Petr Mrázek2012-01-271-0/+2
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* df_creature -> df_unitPetr Mrázek2011-12-021-6/+6
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* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-1/+1
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* first working multithreaded version.Japa2011-01-201-1/+3
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* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+1
| | | | also updated the building XMLs
* Moved more stuff to OO sprites.Japa2010-06-241-3/+1
| | | | Much is commented out.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+22
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* There is no trunkJapa2010-04-091-20/+0
| | | | it is not the code that compiles, it is you.
* Configurable shadow sizesKris Parker2009-12-131-1/+1
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* Convert creatures to use t_SpriteWithOffset: prep for multiple files and for ↵Kris Parker2009-11-281-2/+3
| | | | animation
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-2/+2
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* Fixed incorrect sprite for default dwarf.Jonas Ask2009-11-161-6/+0
| | | | | | Moved definition of enumCreatureSex to commonTypes.h. Fixed screenshot function to be 32bit compatible.
* First half of improved creature config done. Need to upgrade dfHack version ↵Jonas Ask2009-11-161-13/+8
| | | | | | | to continue. Fixed a floor. Plugged major leak in MapLoading.cpp.
* Upgraded to a newer dfHack API.Jonas Ask2009-11-121-1/+2
| | | | Moved draw routine for creatures.
* Added debug printout for creature flags1.Jonas Ask2009-10-261-0/+1
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* Creature info now loads from an xml file.Jonas Ask2009-10-241-0/+5
| | | | Log system. Log messages are written to Stonesense.log
* Added more creatures. Using some of Mayday's graphics as placeholders.Jonas Ask2009-10-241-0/+23
Added binaries for dfHack