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* changed default creature sprite behavior to show a creature's letter instead ...Japa2012-08-241-0/+1
* Added basic job icon support (very placeholderish icons).Caldfir2012-04-221-0/+1
* Renamed erroneously named 'job' variables to correctly read 'profession'.Caldfir2012-04-051-1/+1
* Switched on the new profession indicator.Caldfir2012-03-241-0/+1
* Plugin API changesPetr Mrázek2012-03-101-3/+3
* Added support for reading and displaying creature and building inventories.Japa Illo2012-03-041-3/+3
* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-3/+5
* added new web sprites. untestedJapa Illo2012-02-211-1/+1
* Added effects back. Still need work to scale properly.Japa Illo2012-02-201-1/+1
* Added zoom. Still needs enhance.Japa Illo2012-02-131-1/+1
* added preliminary functions to save volumetric data. Also fixed the large scr...JapaMala2011-10-181-1/+2
* some derp changes, mostly to make things compilePetr Mrázek2011-08-061-1/+1
* Const correctness of string constant handling, some other warnings fixed.Petr Mrázek2011-07-221-1/+1
* Update stonesense for current dfhack, make sure it's buildable as a plugin.Petr Mrázek2011-07-221-1/+1
* Added engravings.Japa2011-04-031-0/+3
* fixed the phantom outlines that were showing up.Japa2011-02-281-1/+1
* crashed while comitting the last commit. everything broke. this should fix th...Japa2011-01-221-0/+0
* first working multithreaded version.Japa2011-01-201-0/+0
* preliminary multithreading work. still needs stuff done to the block allocato...Japa2010-09-111-1/+4
* fixed some compatibility stuffJapa2010-07-201-1/+1
* Updated Allegro to version 4.9.21Japa2010-07-181-4/+4
* (no commit message)Japa2010-06-181-1/+3
* (no commit message)Japa2010-06-121-0/+1
* added a day/night cycle.Japa2010-05-161-1/+5
* added the Unstuck tool, and made the F10 sprite viewing screen noo lock thing...Japa2010-04-261-1/+2
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-1/+0
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+49
* There is no trunkJapa2010-04-091-43/+0
* Use default wall/floor types rather than leaving tiles blankKris Parker2009-12-171-1/+0
* Merge terrain config to the trunkKris Parker2009-12-101-2/+1
* Mouse navigation, code by BelalJonas Ask2009-11-221-1/+9
* f10 will now cycle through all available sprite pagesKris Parker2009-11-141-1/+2
* First pass at merging new building configKris Parker2009-11-131-2/+5
* Ramptops being drawn. Cleaned up some ramps glitches, tooKris Parker2009-11-131-0/+1
* Early prototype rotation...Jonas Ask2009-11-101-0/+1
* Added F10 key to show sprite sheet index overview.Jonas Ask2009-10-271-0/+1
* Major rework of how buildings are loaded, displayed and configured.Jonas Ask2009-10-261-1/+0
* Refactoring of Block.cpp. added DrawSpriteFromSheet function.Jonas Ask2009-10-241-0/+1
* Changed interface with dfHack to use libraries. Sorry unix guys.Jonas Ask2009-10-231-0/+1
* Added a debug cursor to look at block details.Jonas Ask2009-10-221-2/+3
* Removed the unused walls sheetJonas Ask2009-10-221-2/+3
* Cleaning up and some heavy refactoring.Jonas Ask2009-10-221-45/+1
* Adding all the code and resources for the first time. God speed!Jonas Ask2009-10-201-0/+71