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path: root/GameBuildings.cpp
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* Plugin API changesPetr Mrázek2012-03-101-1/+1
* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-19/+8
* Fix building type matchingPetr Mrázek2012-02-191-14/+19
* Trim more fat.Petr Mrázek2012-02-191-31/+18
* Trim fat.Petr Mrázek2012-02-191-3/+2
* Break everything forever.Petr Mrázek2012-02-191-3/+3
* Buildings aren't a module anymore.Petr Mrázek2012-01-081-31/+8
* Remove GetCustomWorkshopType call.Petr Mrázek2012-01-061-1/+1
* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-9/+9
* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-1/+1
* fixed some header include capitalization issuesPetr Mrázek2011-03-131-1/+1
* added more creatures, some tree related fixes.Japa2011-03-081-1/+1
* fixed the phantom outlines that were showing up.Japa2011-02-281-0/+4
* Got custom workshops to, well... work.Japa2011-02-251-11/+30
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-2/+2
* Switched buildings over to the new sprite system.Japa2010-06-251-9/+1
* prevented some more possible crashes from missing defsJapa2010-05-171-3/+33
* changed some constructions to make them more uniformJapa2010-04-231-1/+2
* worked more on getting custom buildings to work, also made placeholders for m...Japa2010-04-171-4/+4
* creatures now work, and buildings show, but professions and building types do...Japa2010-04-111-3/+11
* got some more stuff working.Japa2010-04-101-14/+16
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+178
* There is no trunkJapa2010-04-091-176/+0
* Smoother animation system.Kris Parker2009-11-281-1/+1
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-9/+7
* leak fix: FinishReadBuildings() wasnt being calledKris Parker2009-11-201-0/+1
* First pass at merging new building configKris Parker2009-11-131-11/+11
* Pulled in fix for sockpile/building overlap glitchKris Parker2009-11-131-4/+4
* Upgraded to a newer dfHack API.Jonas Ask2009-11-121-1/+1
* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-14/+14
* First pass at using Building OccupanciesKris Parker2009-11-011-8/+3
* Make tile occupancy flags availableKris Parker2009-11-011-3/+4
* Reinstated floating buildings. With some cost to renderingJonas Ask2009-10-301-9/+23
* Added Ratman by frumpton.Jonas Ask2009-10-291-128/+0
* Stockpiles would override buildings. Cant have that. thanks kaypy.Jonas Ask2009-10-291-1/+3
* Optimizing code.Jonas Ask2009-10-271-4/+8
* Reworked how buildings are assigned sprites. Much more dynamic now.Jonas Ask2009-10-261-8/+13
* Added glass windows in a very rudimentary wayJonas Ask2009-10-261-10/+5
* Major rework of how buildings are loaded, displayed and configured.Jonas Ask2009-10-261-8/+18
* Changed buildings configs to use strings as IDs, this makes things more reada...Jonas Ask2009-10-241-0/+3
* Added an option to show hidden blocks, bound to key H. Good for Adventure mode.Jonas Ask2009-10-231-2/+6
* Added a debug cursor to look at block details.Jonas Ask2009-10-221-6/+3
* Cleaning up and some heavy refactoring.Jonas Ask2009-10-221-35/+10
* Started the work on a configurable building system.Jonas Ask2009-10-211-3/+3
* Started work on XML building configurations.Jonas Ask2009-10-201-5/+31
* Added zones to the list of buildings that can be airborne.Jonas Ask2009-10-201-1/+2
* Adding all the code and resources for the first time. God speed!Jonas Ask2009-10-201-0/+273