summaryrefslogtreecommitdiff
path: root/GameBuildings.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Plugin API changesPetr Mrázek2012-03-101-1/+1
| | | | No more Core propagation!
* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-19/+8
|
* Fix building type matchingPetr Mrázek2012-02-191-14/+19
|
* Trim more fat.Petr Mrázek2012-02-191-31/+18
|
* Trim fat.Petr Mrázek2012-02-191-3/+2
|
* Break everything forever.Petr Mrázek2012-02-191-3/+3
|
* Buildings aren't a module anymore.Petr Mrázek2012-01-081-31/+8
|
* Remove GetCustomWorkshopType call.Petr Mrázek2012-01-061-1/+1
|
* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-9/+9
|
* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-1/+1
|
* fixed some header include capitalization issuesPetr Mrázek2011-03-131-1/+1
|
* added more creatures, some tree related fixes.Japa2011-03-081-1/+1
|
* fixed the phantom outlines that were showing up.Japa2011-02-281-0/+4
|
* Got custom workshops to, well... work.Japa2011-02-251-11/+30
|
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-2/+2
| | | | also updated the building XMLs
* Switched buildings over to the new sprite system.Japa2010-06-251-9/+1
| | | | as of now, all sprites have the same featureset. yay me!
* prevented some more possible crashes from missing defsJapa2010-05-171-3/+33
|
* changed some constructions to make them more uniformJapa2010-04-231-1/+2
| | | | | | | | updated levers fixed the keyboard input. updated to the latest DFhack, added temperature viewing.
* worked more on getting custom buildings to work, also made placeholders for ↵Japa2010-04-171-4/+4
| | | | most of the materials. everything not set yet is not PINK! as a motivation to get it done.
* creatures now work, and buildings show, but professions and building types ↵Japa2010-04-111-3/+11
| | | | don't load.
* got some more stuff working.Japa2010-04-101-14/+16
| | | | creatures are all invisible for some reason, and buildings don't work.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+178
|
* There is no trunkJapa2010-04-091-176/+0
| | | | it is not the code that compiles, it is you.
* Smoother animation system.Kris Parker2009-11-281-1/+1
|
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-9/+7
|
* leak fix: FinishReadBuildings() wasnt being calledKris Parker2009-11-201-0/+1
|
* First pass at merging new building configKris Parker2009-11-131-11/+11
|
* Pulled in fix for sockpile/building overlap glitchKris Parker2009-11-131-4/+4
|
* Upgraded to a newer dfHack API.Jonas Ask2009-11-121-1/+1
| | | | Moved draw routine for creatures.
* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-14/+14
| | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
* First pass at using Building OccupanciesKris Parker2009-11-011-8/+3
|
* Make tile occupancy flags availableKris Parker2009-11-011-3/+4
|
* Reinstated floating buildings. With some cost to renderingJonas Ask2009-10-301-9/+23
|
* Added Ratman by frumpton.Jonas Ask2009-10-291-128/+0
| | | | Updated Contributions.txt
* Stockpiles would override buildings. Cant have that. thanks kaypy.Jonas Ask2009-10-291-1/+3
| | | | Building info dump routine added.
* Optimizing code.Jonas Ask2009-10-271-4/+8
| | | | Changed most loops to precache vector size.
* Reworked how buildings are assigned sprites. Much more dynamic now.Jonas Ask2009-10-261-8/+13
| | | | | Added more configurable options for buildings.
* Added glass windows in a very rudimentary wayJonas Ask2009-10-261-10/+5
|
* Major rework of how buildings are loaded, displayed and configured.Jonas Ask2009-10-261-8/+18
| | | | | | | Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h.
* Changed buildings configs to use strings as IDs, this makes things more ↵Jonas Ask2009-10-241-0/+3
| | | | readable and less breakish
* Added an option to show hidden blocks, bound to key H. Good for Adventure mode.Jonas Ask2009-10-231-2/+6
| | | | Fixed issue where zones (who are buildings) would replace buildings they overlap.
* Added a debug cursor to look at block details.Jonas Ask2009-10-221-6/+3
| | | | | | Fixed hiding borders on fortifications. Added new fortification: Carved from stone.
* Cleaning up and some heavy refactoring.Jonas Ask2009-10-221-35/+10
| | | | Added a safety so users can't scroll to negative z-levels
* Started the work on a configurable building system.Jonas Ask2009-10-211-3/+3
| | | | Buildings are defined using xml files, which are parsed by Stonesense.
* Started work on XML building configurations.Jonas Ask2009-10-201-5/+31
|
* Added zones to the list of buildings that can be airborne.Jonas Ask2009-10-201-1/+2
| | | | | Removed ncb file from repository. Created an ignore list.
* Adding all the code and resources for the first time. God speed!Jonas Ask2009-10-201-0/+273