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* Fix enum comparison mismatch in occlusion testsPetr Mrázek2012-04-181-6/+6
* Got dyes to be detected properly. Also made the equipment drawing far neater.Japa Illo2012-03-151-5/+5
* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-8/+12
* Made ramp tops not occlude blocks. Also made hidden tiles not occlude either.JapaMala2011-09-041-0/+4
* fixed brook tiles occluding stuff.Japa2011-08-241-6/+8
* made the occlusion pass skip transparent floors and walls.Japa2011-08-221-0/+6
* Got tile occlusion fully working.Japa2011-08-221-77/+91
* CMake fixage.Petr Mrázek2011-08-211-1/+1
* (no commit message)Japa2011-08-211-0/+226