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path: root/Occlusion_Test.cpp
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* Fix enum comparison mismatch in occlusion testsPetr Mrázek2012-04-181-6/+6
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* Got dyes to be detected properly. Also made the equipment drawing far neater.Japa Illo2012-03-151-5/+5
| | | | | | Removed zoom in smoothing. it just looks bad. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-8/+12
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Made ramp tops not occlude blocks. Also made hidden tiles not occlude either.JapaMala2011-09-041-0/+4
| | | | Signed-off-by: JapaMala <japa.mala.illo@gmail.com>
* fixed brook tiles occluding stuff.Japa2011-08-241-6/+8
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* made the occlusion pass skip transparent floors and walls.Japa2011-08-221-0/+6
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* Got tile occlusion fully working.Japa2011-08-221-77/+91
| | | | Todo: transparent glass.
* CMake fixage.Petr Mrázek2011-08-211-1/+1
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* (no commit message)Japa2011-08-211-0/+226