| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix enum comparison mismatch in occlusion tests | Petr Mrázek | 2012-04-18 | 1 | -6/+6 |
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| * | Got dyes to be detected properly. Also made the equipment drawing far neater. | Japa Illo | 2012-03-15 | 1 | -5/+5 |
| | | | | | | | Removed zoom in smoothing. it just looks bad. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | got rid of floorType, wallType, etc, for good. | Japa Illo | 2012-02-19 | 1 | -8/+12 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Made ramp tops not occlude blocks. Also made hidden tiles not occlude either. | JapaMala | 2011-09-04 | 1 | -0/+4 |
| | | | | | Signed-off-by: JapaMala <japa.mala.illo@gmail.com> | ||||
| * | fixed brook tiles occluding stuff. | Japa | 2011-08-24 | 1 | -6/+8 |
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| * | made the occlusion pass skip transparent floors and walls. | Japa | 2011-08-22 | 1 | -0/+6 |
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| * | Got tile occlusion fully working. | Japa | 2011-08-22 | 1 | -77/+91 |
| | | | | | Todo: transparent glass. | ||||
| * | CMake fixage. | Petr Mrázek | 2011-08-21 | 1 | -1/+1 |
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| * | (no commit message) | Japa | 2011-08-21 | 1 | -0/+226 |
