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path: root/SpriteMaps.cpp
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* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-8/+6
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Did some work on making stonesense compatible again.Japa Illo2012-02-171-29/+42
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Major stonesense fixage.Petr Mrázek2012-01-271-4/+6
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* stonesense now doesn't crash while starting for the second timePetr Mrázek2011-08-071-8/+8
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* Fix for current dfhack (0.5.14). linux side only.Petr Mrázek2011-05-181-3/+3
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* Got meself some wide and tall trees workingJapa2011-01-221-9/+10
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* fixed floor borders, added some water options, and packed in DT's sprites.Japa2010-09-191-1/+1
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* Fixed a boatload of bugsJapa2010-08-191-1/+2
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* all sprites other than buildings are now object oriented and seem to be ↵Japa2010-06-251-2/+2
| | | | | | working niceley ToDo: get mud working again.
* Moved more stuff to OO sprites.Japa2010-06-241-27/+25
| | | | Much is commented out.
* fixed the draw functions to use pointers insteadJapa2010-06-231-7/+6
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* made the tree sprites object orientedJapa2010-06-231-12/+6
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* blahJapa2010-05-241-0/+6
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* updated to the latest DFhack, added the functionality to have seperate ↵Japa2010-05-041-13/+41
| | | | sprites for blocks, boulders, etc.
* changed some constructions to make them more uniformJapa2010-04-231-1/+7
| | | | | | | | updated levers fixed the keyboard input. updated to the latest DFhack, added temperature viewing.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+106
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* There is no trunkJapa2010-04-091-106/+0
| | | | it is not the code that compiles, it is you.
* Use default wall/floor types rather than leaving tiles blankKris Parker2009-12-171-2/+2
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* Removed some implicit type casting warnings.Jonas Ask2009-12-131-1/+1
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* Check for invalid vegetation typesKris Parker2009-12-131-0/+3
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* Merge terrain config to the trunkKris Parker2009-12-101-576/+36
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* Unconfigured vegetation loading systemKris Parker2009-12-011-75/+47
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* Vegetation spellingKris Parker2009-11-301-1/+1
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* Added what used to be GroundMaterials to the ContentLoader.Jonas Ask2009-11-271-4/+5
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* upgrade dfhack to trunkPetr Mrázek2009-11-241-1/+1
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* Added palm tree. Changed dead tree spriteJonas Ask2009-11-231-0/+4
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* Added two more creatures by Deon.Jonas Ask2009-11-201-1/+2
| | | | Some warning cleanup in main.cpp and SpriteMaps.cpp.
* Added willow and birch trees.Jonas Ask2009-11-181-3/+9
| | | | | | Added metal table. Added a few new creatures. Touch up the floors a bit.
* Fixed so shops point to the new location of pillars.Jonas Ask2009-11-171-4/+8
| | | | Added all default DF shrubs.
* Rearranged liquids in objects.png.Jonas Ask2009-11-171-1/+1
| | | | | | Moved doors and windows to doorsAndWindows.png. Changed around door and window configs. Fixed an error in gem windows.
* Fixed incorrect sprite for default dwarf.Jonas Ask2009-11-161-5/+6
| | | | | | Moved definition of enumCreatureSex to commonTypes.h. Fixed screenshot function to be 32bit compatible.
* Finished implementation of the config based wall and floor system.Jonas Ask2009-11-161-20/+29
| | | | Fixed a crash bug in DrawSpriteIndexOverlay in GUI.cpp
* Temporary check in of floor and wall config. Switching workstations.Jonas Ask2009-11-151-0/+28
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* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-1/+4
| | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
* Fixed tiny crash-bug where hidden blocks would show up anyway, having ↵Jonas Ask2009-11-091-6/+10
| | | | invalid material indexes
* Minor fixes and tweaks, some code 'cleaning'Jonas Ask2009-10-291-18/+22
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* Added lavastone floor.Jonas Ask2009-10-281-4/+6
| | | | | Added Lever building. Added a bunch of new creatures from the community.
* Added configurable wall and floor types, responding to their material indexJonas Ask2009-10-281-8/+28
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* Added a debug cursor to look at block details.Jonas Ask2009-10-221-1/+4
| | | | | | Fixed hiding borders on fortifications. Added new fortification: Carved from stone.
* Saplings, dead trees, bushes and all that is now correctly identified. ↵Jonas Ask2009-10-221-4/+13
| | | | Thanks Peterix
* Added new buildings. Vertical bars and Paved RoadsJonas Ask2009-10-211-3/+2
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* Adding all the code and resources for the first time. God speed!Jonas Ask2009-10-201-0/+573