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path: root/SpriteMaps.h
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* Did some work on making stonesense compatible again.Japa Illo2012-02-171-1/+1
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Fix for current dfhack (0.5.14). linux side only.Petr Mrázek2011-05-181-1/+1
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* fixed some default sprites.Japa2011-02-271-2/+2
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* Got meself some wide and tall trees workingJapa2011-01-221-1/+2
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* Moved more stuff to OO sprites.Japa2010-06-241-2/+2
| | | | Much is commented out.
* fixed the draw functions to use pointers insteadJapa2010-06-231-1/+1
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* made the tree sprites object orientedJapa2010-06-231-1/+2
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* updated to the latest DFhack, added the functionality to have seperate ↵Japa2010-05-041-2/+2
| | | | sprites for blocks, boulders, etc.
* Further update to init.txtJonas Ask2010-05-021-1/+1
| | | | Fixed missing saplings
* got trees workingJapa2010-04-101-3/+3
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* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+68
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* There is no trunkJapa2010-04-091-68/+0
| | | | it is not the code that compiles, it is you.
* Added snow to default tiles.Jonas Ask2009-12-221-0/+1
| | | | | Added code to allow for snowed in tiles. Clamped z-scrolling to > z==1.
* Use default wall/floor types rather than leaving tiles blankKris Parker2009-12-171-3/+4
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* Check for invalid vegetation typesKris Parker2009-12-131-0/+1
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* Merge terrain config to the trunkKris Parker2009-12-101-157/+8
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* Unconfigured vegetation loading systemKris Parker2009-12-011-7/+13
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* Vegetation spellingKris Parker2009-11-301-1/+1
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* upgrade dfhack to trunkPetr Mrázek2009-11-241-1/+1
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* Added palm tree. Changed dead tree spriteJonas Ask2009-11-231-0/+1
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* Added willow and birch trees.Jonas Ask2009-11-181-1/+2
| | | | | | Added metal table. Added a few new creatures. Touch up the floors a bit.
* Fixed so shops point to the new location of pillars.Jonas Ask2009-11-171-7/+23
| | | | Added all default DF shrubs.
* Rearranged liquids in objects.png.Jonas Ask2009-11-171-10/+8
| | | | | | Moved doors and windows to doorsAndWindows.png. Changed around door and window configs. Fixed an error in gem windows.
* Finished implementation of the config based wall and floor system.Jonas Ask2009-11-161-1/+1
| | | | Fixed a crash bug in DrawSpriteIndexOverlay in GUI.cpp
* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-0/+1
| | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
* New feature: Walls can now be truncated to easier see what's behind them. ↵Jonas Ask2009-11-111-0/+1
| | | | Bound to C key.
* Minor fixes and tweaks, some code 'cleaning'Jonas Ask2009-10-291-0/+1
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* Added lavastone floor.Jonas Ask2009-10-281-0/+2
| | | | | Added Lever building. Added a bunch of new creatures from the community.
* Added configurable wall and floor types, responding to their material indexJonas Ask2009-10-281-2/+6
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* Added F10 key to show sprite sheet index overview.Jonas Ask2009-10-271-4/+4
| | | | Cleaned up objects.png
* Added more material types to the building config system.Jonas Ask2009-10-231-1/+3
| | | | Added three more Containers: glass box, bag and rock coffer.
* Added a debug cursor to look at block details.Jonas Ask2009-10-221-0/+2
| | | | | | Fixed hiding borders on fortifications. Added new fortification: Carved from stone.
* Saplings, dead trees, bushes and all that is now correctly identified. ↵Jonas Ask2009-10-221-1/+5
| | | | Thanks Peterix
* Adding all the code and resources for the first time. God speed!Jonas Ask2009-10-201-0/+175