| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Got rid of some warnings, cleaned up the sprite drawing routine, and added ↵ | Japa Illo | 2012-03-08 | 1 | -0/+3 |
| | | | | | | | | | ability to select sprites according to individual items. Todo: add ability to have a sprite according to just the item class. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Zoom and enhance! | Japa Illo | 2012-02-13 | 1 | -0/+2 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Remove redundant 'dfhack' folder. | Petr Mrázek | 2011-10-23 | 1 | -1/+1 |
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| * | Fix for current dfhack (0.5.14). linux side only. | Petr Mrázek | 2011-05-18 | 1 | -1/+1 |
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| * | More bugfixing. changed the way trees are read. | Japa | 2011-02-27 | 1 | -4/+7 |
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| * | Added in support for dry and dead grass. | Japa | 2011-02-26 | 1 | -0/+6 |
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| * | merged in the multithreaded branch. | Japa | 2011-02-19 | 1 | -2/+5 |
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| | * | merged in changes from trunk. | Japa | 2011-01-22 | 1 | -2/+24 |
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| | * | | crashed while comitting the last commit. everything broke. this should fix ↵ | Japa | 2011-01-22 | 1 | -0/+0 |
| | | | | | | | | | | | | | things. | ||||
| | * | | first working multithreaded version. | Japa | 2011-01-20 | 1 | -0/+0 |
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| * | | | more work on grass | Japa | 2011-02-18 | 1 | -0/+2 |
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| * | | | Got preliminary grass working. | Japa | 2011-02-18 | 1 | -0/+2 |
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| * | | fixed floor borders, added some water options, and packed in DT's sprites. | Japa | 2010-09-19 | 1 | -0/+2 |
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| * | | added options for sprites to work by light. | Japa | 2010-09-14 | 1 | -2/+22 |
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| * | (no commit message) | Japa | 2010-09-06 | 1 | -1/+2 |
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| * | Updated DFhack yet again, and added a few more sprite features. | Japa | 2010-08-31 | 1 | -0/+4 |
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| * | added the ability to have mud sprites. | Japa | 2010-08-28 | 1 | -0/+2 |
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| * | removed un-needed DF connects, and fixed an issue with animated creatures. | Japa | 2010-08-23 | 1 | -0/+1 |
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| * | Fixed a boatload of bugs | Japa | 2010-08-19 | 1 | -0/+1 |
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| * | added some more sprite stuff | Japa | 2010-08-06 | 1 | -0/+2 |
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| * | added the ability to set tiles according to the surroundings. | Japa | 2010-07-31 | 1 | -0/+7 |
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| * | fixed a crash when DFhack doesn't give the right creature colors. | Japa | 2010-07-29 | 1 | -1/+1 |
| | | | | | also fixed black hidden tiles. | ||||
| * | added a few sprite features. | Japa | 2010-07-18 | 1 | -0/+17 |
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| * | updated to the latest DFhack, debugmode also seems to be working. | Japa | 2010-06-26 | 1 | -2/+3 |
| | | | | | also updated the building XMLs | ||||
| * | Switched buildings over to the new sprite system. | Japa | 2010-06-25 | 1 | -1/+1 |
| | | | | | as of now, all sprites have the same featureset. yay me! | ||||
| * | all sprites other than buildings are now object oriented and seem to be ↵ | Japa | 2010-06-25 | 1 | -4/+15 |
| | | | | | | | working niceley ToDo: get mud working again. | ||||
| * | Moved more stuff to OO sprites. | Japa | 2010-06-24 | 1 | -2/+20 |
| | | | | | Much is commented out. | ||||
| * | made the tree sprites object oriented | Japa | 2010-06-23 | 1 | -0/+26 |
