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* Moved bounds checking into movement code from segment loading code. Added ke...Caldfir2012-05-011-1/+26
* Added basic job icon support (very placeholderish icons).Caldfir2012-04-221-0/+4
* Added a second stage hidden block test for each block-hiding mode.Caldfir2012-04-201-1/+1
* Made a less-aggressive version of the occlusion cull (only attempts to cull h...Caldfir2012-04-171-1/+1
* Renamed erroneously named 'job' variables to correctly read 'profession'.Caldfir2012-04-051-2/+2
* Fixed a careless versioning issue and cleaned up how status icons/profession ...Caldfir2012-03-161-1/+1
* Attempt at getting job icons, similar in bahaviour to the existing status ico...Caldfir2012-03-161-1/+5
* Plugin API changesPetr Mrázek2012-03-101-9/+9
* Added support for reading and displaying creature and building inventories.Japa Illo2012-03-041-9/+9
* Zoom and enhance!Japa Illo2012-02-131-20/+3
* Added zoom. Still needs enhance.Japa Illo2012-02-131-0/+16
* started adding zoom functionality.Japa Illo2012-02-121-0/+10
* added preliminary functions to save volumetric data. Also fixed the large scr...JapaMala2011-10-181-5/+8
* Got tile occlusion fully working.Japa2011-08-221-0/+4
* added more creatures, some tree related fixes.Japa2011-03-081-2/+2
* 'Fixed' the crash that happened when pressing G.Japa2011-02-231-4/+2
* added the ability too selectively chop blocks in half.Japa2010-08-021-1/+1
* added the ability to set tiles according to the surroundings.Japa2010-07-311-1/+2
* Updated Allegro to version 4.9.21Japa2010-07-181-2/+2
* (no commit message)Japa2010-06-121-0/+4
* got the intro screen working right again.Japa2010-04-271-4/+6
* added the Unstuck tool, and made the F10 sprite viewing screen noo lock thing...Japa2010-04-261-2/+20
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-0/+1
* changed some constructions to make them more uniformJapa2010-04-231-234/+239
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+319
* There is no trunkJapa2010-04-091-295/+0
* Added snow to default tiles.Jonas Ask2009-12-221-1/+1
* Gui tweaks needed due to extra z levelKris Parker2009-12-191-2/+3
* First pass at loading config after DF memory is availableKris Parker2009-11-301-4/+2
* Hunting a leak in ContentBuildingReader.cpp.Jonas Ask2009-11-271-6/+5
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-2/+2
* Had to revert some changes in UserInput.cpp, because the minimap didn't work ...Jonas Ask2009-11-241-2/+2
* Made follow mode harder to offset. Adjusted readme to matchKris Parker2009-11-231-0/+15
* Left mouse move screen if not in debug modeKris Parker2009-11-231-2/+2
* Mouse navigation, code by BelalJonas Ask2009-11-221-2/+71
* stop autoreloading if we find ourselves mapless, to reduce the issues with ba...Kris Parker2009-11-221-0/+6
* autoreload config option for those who just cant seem to find the numberpadKris Parker2009-11-211-0/+6
* Moved the changeConstructionMaterials function, reducing it's runtime to O(n)...Jonas Ask2009-11-201-3/+0
* FollowDF feature off by default.Jonas Ask2009-11-181-0/+4
* Another pass at follow modeKris Parker2009-11-171-24/+31
* Slightly changed how Stonesense locks on to the DF screen.Jonas Ask2009-11-171-4/+10
* Key conflict removedKris Parker2009-11-161-1/+1
* r188 (hide osd) pulled into trunkKris Parker2009-11-161-0/+4
* f10 will now cycle through all available sprite pagesKris Parker2009-11-141-2/+2
* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-6/+31
* New feature: Walls can now be truncated to easier see what's behind them. Bou...Jonas Ask2009-11-111-0/+4
* Early prototype rotation...Jonas Ask2009-11-101-0/+5
* Fixed some boundary issues with navigating the edges of the map.Jonas Ask2009-10-301-1/+1
* Added configurable wall and floor types, responding to their material indexJonas Ask2009-10-281-0/+2
* Made Auto-reload step size configurable. Patch by Jim Hester.Jonas Ask2009-10-271-2/+2