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* Moved bounds checking into movement code from segment loading code. Added ↵Caldfir2012-05-011-1/+26
| | | | keypress 'Z' to 'zero' the current offset/coordinates. Added quiet logging function for printing non-essential updates to the dfhack console. All ties in to newly revamped large screenshot code.
* Added basic job icon support (very placeholderish icons).Caldfir2012-04-221-0/+4
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* Added a second stage hidden block test for each block-hiding mode.Caldfir2012-04-201-1/+1
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* Made a less-aggressive version of the occlusion cull (only attempts to cull ↵Caldfir2012-04-171-1/+1
| | | | hidden blocks).
* Renamed erroneously named 'job' variables to correctly read 'profession'.Caldfir2012-04-051-2/+2
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* Fixed a careless versioning issue and cleaned up how status icons/profession ↵Caldfir2012-03-161-1/+1
| | | | icons/creature names interact.
* Attempt at getting job icons, similar in bahaviour to the existing status ↵Caldfir2012-03-161-1/+5
| | | | icons into stonesense.
* Plugin API changesPetr Mrázek2012-03-101-9/+9
| | | | No more Core propagation!
* Added support for reading and displaying creature and building inventories.Japa Illo2012-03-041-9/+9
| | | | | | Todo: some way to use them. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Zoom and enhance!Japa Illo2012-02-131-20/+3
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Added zoom. Still needs enhance.Japa Illo2012-02-131-0/+16
| | | | | | Also fixed the motion blur. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* started adding zoom functionality.Japa Illo2012-02-121-0/+10
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* added preliminary functions to save volumetric data. Also fixed the large ↵JapaMala2011-10-181-5/+8
| | | | | | screenshot feature. Signed-off-by: JapaMala <japa.mala.illo@gmail.com>
* Got tile occlusion fully working.Japa2011-08-221-0/+4
| | | | Todo: transparent glass.
* added more creatures, some tree related fixes.Japa2011-03-081-2/+2
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* 'Fixed' the crash that happened when pressing G.Japa2011-02-231-4/+2
| | | | as in, not fixed at all, instead just disabled the function completely.
* added the ability too selectively chop blocks in half.Japa2010-08-021-1/+1
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* added the ability to set tiles according to the surroundings.Japa2010-07-311-1/+2
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* Updated Allegro to version 4.9.21Japa2010-07-181-2/+2
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* (no commit message)Japa2010-06-121-0/+4
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* got the intro screen working right again.Japa2010-04-271-4/+6
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* added the Unstuck tool, and made the F10 sprite viewing screen noo lock ↵Japa2010-04-261-2/+20
| | | | things up.
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-0/+1
| | | | should be ok now.
* changed some constructions to make them more uniformJapa2010-04-231-234/+239
| | | | | | | | updated levers fixed the keyboard input. updated to the latest DFhack, added temperature viewing.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+319
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* There is no trunkJapa2010-04-091-295/+0
| | | | it is not the code that compiles, it is you.
* Added snow to default tiles.Jonas Ask2009-12-221-1/+1
| | | | | Added code to allow for snowed in tiles. Clamped z-scrolling to > z==1.
* Gui tweaks needed due to extra z levelKris Parker2009-12-191-2/+3
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* First pass at loading config after DF memory is availableKris Parker2009-11-301-4/+2
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* Hunting a leak in ContentBuildingReader.cpp.Jonas Ask2009-11-271-6/+5
| | | | Re-added the G-key to reload content code.
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-2/+2
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* Had to revert some changes in UserInput.cpp, because the minimap didn't work ↵Jonas Ask2009-11-241-2/+2
| | | | when NOT in debug mode...
* Made follow mode harder to offset. Adjusted readme to matchKris Parker2009-11-231-0/+15
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* Left mouse move screen if not in debug modeKris Parker2009-11-231-2/+2
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* Mouse navigation, code by BelalJonas Ask2009-11-221-2/+71
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* stop autoreloading if we find ourselves mapless, to reduce the issues with ↵Kris Parker2009-11-221-0/+6
| | | | bad memory data
* autoreload config option for those who just cant seem to find the numberpadKris Parker2009-11-211-0/+6
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* Moved the changeConstructionMaterials function, reducing it's runtime to ↵Jonas Ask2009-11-201-3/+0
| | | | | | O(n). very niiiice. Slight improvements to UserInput.cpp.
* FollowDF feature off by default.Jonas Ask2009-11-181-0/+4
| | | | | Fixed and issue with the previous revision of the segment size Config.cpp. Added a runtime toggle for creature names. Hotkey N.
* Another pass at follow modeKris Parker2009-11-171-24/+31
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* Slightly changed how Stonesense locks on to the DF screen.Jonas Ask2009-11-171-4/+10
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* Key conflict removedKris Parker2009-11-161-1/+1
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* r188 (hide osd) pulled into trunkKris Parker2009-11-161-0/+4
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* f10 will now cycle through all available sprite pagesKris Parker2009-11-141-2/+2
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* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-6/+31
| | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
* New feature: Walls can now be truncated to easier see what's behind them. ↵Jonas Ask2009-11-111-0/+4
| | | | Bound to C key.
* Early prototype rotation...Jonas Ask2009-11-101-0/+5
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* Fixed some boundary issues with navigating the edges of the map.Jonas Ask2009-10-301-1/+1
| | | | Slight performance tweak to MapLoading.cpp
* Added configurable wall and floor types, responding to their material indexJonas Ask2009-10-281-0/+2
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* Made Auto-reload step size configurable. Patch by Jim Hester.Jonas Ask2009-10-271-2/+2
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