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path: root/VegetationConfiguration.cpp
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* Added support for reading and displaying creature and building inventories.Japa Illo2012-03-041-1/+0
* Remove redundant 'dfhack' folder.Petr Mrázek2011-10-231-1/+1
* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-0/+1
* fixed the phantom outlines that were showing up.Japa2011-02-281-1/+1
* Got buildings and plants working.Japa2011-02-211-0/+1
* Got meself some wide and tall trees workingJapa2011-01-221-13/+10
* fixed some compatibility stuffJapa2010-07-201-1/+1
* all sprites other than buildings are now object oriented and seem to be worki...Japa2010-06-251-1/+1
* Moved more stuff to OO sprites.Japa2010-06-241-0/+1
* fixed the draw functions to use pointers insteadJapa2010-06-231-3/+3
* made the tree sprites object orientedJapa2010-06-231-69/+40
* got trees workingJapa2010-04-101-1/+9
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+101
* There is no trunkJapa2010-04-091-92/+0
* Bug in tree type tweaksKris Parker2009-12-191-1/+1
* Added ability to set default sprites for vegetation typesKris Parker2009-12-191-6/+14
* Removed some implicit type casting warnings.Jonas Ask2009-12-131-1/+1
* xml and index files are read based on a central master indexKris Parker2009-12-131-21/+1
* Merge terrain config to the trunkKris Parker2009-12-101-15/+1
* Creature config translates names as xml is readKris Parker2009-12-021-4/+7
* reading the sprite indexes helps when the time comes to draw the correct spriteKris Parker2009-12-011-0/+1
* Unconfigured vegetation loading systemKris Parker2009-12-011-2/+19
* Vegetation config loaded (not used yet)Kris Parker2009-11-301-9/+13
* Work in progress on reading plants, not compiled yetKris Parker2009-11-301-0/+93