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* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-104/+3
* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-1/+1
* Zoom and enhance!Japa Illo2012-02-131-39/+4
* Added zoom. Still needs enhance.Japa Illo2012-02-131-2/+15
* Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>Japa Illo2011-12-311-4/+25
* added preliminary functions to save volumetric data. Also fixed the large scr...JapaMala2011-10-181-0/+12
* Fixed some color stuff arising from allegro's shift to premultiplied alpha.Japa2011-03-051-6/+3
* merged in the multithreaded branch.Japa2011-02-191-8/+10
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| * crashed while comitting the last commit. everything broke. this should fix th...Japa2011-01-221-0/+0
| * first working multithreaded version.Japa2011-01-201-0/+0
| * more stuff to the tilebuilder branch. I'm about to start ripping it a new one...Japa2010-12-141-0/+2
| * preliminary multithreading work. still needs stuff done to the block allocato...Japa2010-09-111-0/+2
* | Got meself some wide and tall trees workingJapa2011-01-221-0/+42
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* Updated Allegro to version 4.9.21Japa2010-07-181-6/+2
* made day/night toggleableJapa2010-05-161-1/+2
* added a day/night cycle.Japa2010-05-161-0/+3
* added a progress thingie in the titlebar when taking a large screenshot.Japa2010-05-111-0/+4
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+315
* There is no trunkJapa2010-04-091-300/+0
* Fix for div by zero in for single layers in fog modeKris Parker2009-12-201-1/+1
* ensure temp fog bitmap is cleaned up on shutdownKris Parker2009-12-201-301/+299
* Merged the fog branch to trunkJapa2009-12-161-258/+301
* Trunking the RampBLUT Kris Parker2009-12-121-1/+1
* Load extra tile of data to fix a bunch of graphics glitches at the edgeKris Parker2009-11-211-4/+4
* Improved how the view clips to the world boundaries.Jonas Ask2009-11-201-4/+4
* Ramptops being drawn. Cleaned up some ramps glitches, tooKris Parker2009-11-131-0/+8
* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-2/+94
* Tiny bugfix related to previous commitJonas Ask2009-11-101-2/+2
* Early prototype rotation...Jonas Ask2009-11-101-1/+55
* Argh. I very carefully painted the cells in the wrong orde- zlevel needs to b...Kris Parker2009-10-311-3/+3
* Getting ready for releaseJonas Ask2009-10-311-1/+1
* Fixed minor bug in the way blocks are rendered.Jonas Ask2009-10-301-6/+6
* Bug in x,y,z display boundsKris Parker2009-10-301-1/+1
* Reinstated floating buildings. With some cost to renderingJonas Ask2009-10-301-5/+22
* Fixed an embarrassing bug in CoordinateInsideRegion function. It is now calle...Jonas Ask2009-10-301-3/+6
* Optimizing code.Jonas Ask2009-10-271-2/+3
* Refactoring of Block.cpp. added DrawSpriteFromSheet function.Jonas Ask2009-10-241-3/+3
* Added a debug cursor to look at block details.Jonas Ask2009-10-221-0/+8
* Cleaning up and some heavy refactoring.Jonas Ask2009-10-221-0/+76