| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Get rid of a bunch of things. Simpler map segment update mechanism. | Petr Mrázek | 2012-02-27 | 1 | -104/+3 |
| | | |||||
| * | got rid of floorType, wallType, etc, for good. | Japa Illo | 2012-02-19 | 1 | -1/+1 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Zoom and enhance! | Japa Illo | 2012-02-13 | 1 | -39/+4 |
| | | | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Added zoom. Still needs enhance. | Japa Illo | 2012-02-13 | 1 | -2/+15 |
| | | | | | | | Also fixed the motion blur. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | ||||
| * | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com> | Japa Illo | 2011-12-31 | 1 | -4/+25 |
| | | |||||
| * | added preliminary functions to save volumetric data. Also fixed the large ↵ | JapaMala | 2011-10-18 | 1 | -0/+12 |
| | | | | | | | screenshot feature. Signed-off-by: JapaMala <japa.mala.illo@gmail.com> | ||||
| * | Fixed some color stuff arising from allegro's shift to premultiplied alpha. | Japa | 2011-03-05 | 1 | -6/+3 |
| | | |||||
| * | merged in the multithreaded branch. | Japa | 2011-02-19 | 1 | -8/+10 |
| |\ | |||||
| | * | crashed while comitting the last commit. everything broke. this should fix ↵ | Japa | 2011-01-22 | 1 | -0/+0 |
| | | | | | | | | | things. | ||||
| | * | first working multithreaded version. | Japa | 2011-01-20 | 1 | -0/+0 |
| | | | |||||
| | * | more stuff to the tilebuilder branch. I'm about to start ripping it a new ↵ | Japa | 2010-12-14 | 1 | -0/+2 |
| | | | | | | | | | one now that it works okay. | ||||
| | * | preliminary multithreading work. still needs stuff done to the block ↵ | Japa | 2010-09-11 | 1 | -0/+2 |
| | | | | | | | | | allocators to make things not crash. | ||||
| * | | Got meself some wide and tall trees working | Japa | 2011-01-22 | 1 | -0/+42 |
| |/ | |||||
| * | Updated Allegro to version 4.9.21 | Japa | 2010-07-18 | 1 | -6/+2 |
| | | |||||
| * | made day/night toggleable | Japa | 2010-05-16 | 1 | -1/+2 |
| | | |||||
| * | added a day/night cycle. | Japa | 2010-05-16 | 1 | -0/+3 |
| | | | | | need to make it optional. | ||||
| * | added a progress thingie in the titlebar when taking a large screenshot. | Japa | 2010-05-11 | 1 | -0/+4 |
| | | |||||
| * | updated trunk to the new graphics engine, and the latest DFhack | Japa | 2010-04-09 | 1 | -0/+315 |
| | | |||||
| * | There is no trunk | Japa | 2010-04-09 | 1 | -300/+0 |
| | | | | | it is not the code that compiles, it is you. | ||||
| * | Fix for div by zero in for single layers in fog mode | Kris Parker | 2009-12-20 | 1 | -1/+1 |
| | | |||||
| * | ensure temp fog bitmap is cleaned up on shutdown | Kris Parker | 2009-12-20 | 1 | -301/+299 |
| | | |||||
| * | Merged the fog branch to trunk | Japa | 2009-12-16 | 1 | -258/+301 |
| | | |||||
| * | Trunking the RampBLUT | Kris Parker | 2009-12-12 | 1 | -1/+1 |
| | | |||||
| * | Load extra tile of data to fix a bunch of graphics glitches at the edge | Kris Parker | 2009-11-21 | 1 | -4/+4 |
| | | |||||
| * | Improved how the view clips to the world boundaries. | Jonas Ask | 2009-11-20 | 1 | -4/+4 |
| | | |||||
| * | Ramptops being drawn. Cleaned up some ramps glitches, too | Kris Parker | 2009-11-13 | 1 | -0/+8 |
| | | |||||
| * | Added 7c's Tower Cap. very nice. | Jonas Ask | 2009-11-12 | 1 | -2/+94 |
| | | | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all. | ||||
| * | Tiny bugfix related to previous commit | Jonas Ask | 2009-11-10 | 1 | -2/+2 |
| | | |||||
| * | Early prototype rotation... | Jonas Ask | 2009-11-10 | 1 | -1/+55 |
| | | |||||
| * | Argh. I very carefully painted the cells in the wrong orde- zlevel needs to ↵ | Kris Parker | 2009-10-31 | 1 | -3/+3 |
| | | | | | be the outermost loop, so that solid floor layers hide many many problems | ||||
| * | Getting ready for release | Jonas Ask | 2009-10-31 | 1 | -1/+1 |
| | | |||||
| * | Fixed minor bug in the way blocks are rendered. | Jonas Ask | 2009-10-30 | 1 | -6/+6 |
| | | |||||
| * | Bug in x,y,z display bounds | Kris Parker | 2009-10-30 | 1 | -1/+1 |
| | | |||||
| * | Reinstated floating buildings. With some cost to rendering | Jonas Ask | 2009-10-30 | 1 | -5/+22 |
| | | |||||
| * | Fixed an embarrassing bug in CoordinateInsideRegion function. It is now ↵ | Jonas Ask | 2009-10-30 | 1 | -3/+6 |
| | | | | | called CoordinateInsideSEGMENT and works as expected. | ||||
| * | Optimizing code. | Jonas Ask | 2009-10-27 | 1 | -2/+3 |
| | | | | | Changed most loops to precache vector size. | ||||
| * | Refactoring of Block.cpp. added DrawSpriteFromSheet function. | Jonas Ask | 2009-10-24 | 1 | -3/+3 |
| | | | | | Improved graphics on creatures | ||||
| * | Added a debug cursor to look at block details. | Jonas Ask | 2009-10-22 | 1 | -0/+8 |
| | | | | | | | Fixed hiding borders on fortifications. Added new fortification: Carved from stone. | ||||
| * | Cleaning up and some heavy refactoring. | Jonas Ask | 2009-10-22 | 1 | -0/+76 |
| Added a safety so users can't scroll to negative z-levels | |||||
