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* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-104/+3
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* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-1/+1
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Zoom and enhance!Japa Illo2012-02-131-39/+4
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Added zoom. Still needs enhance.Japa Illo2012-02-131-2/+15
| | | | | | Also fixed the motion blur. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>Japa Illo2011-12-311-4/+25
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* added preliminary functions to save volumetric data. Also fixed the large ↵JapaMala2011-10-181-0/+12
| | | | | | screenshot feature. Signed-off-by: JapaMala <japa.mala.illo@gmail.com>
* Fixed some color stuff arising from allegro's shift to premultiplied alpha.Japa2011-03-051-6/+3
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* merged in the multithreaded branch.Japa2011-02-191-8/+10
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| * crashed while comitting the last commit. everything broke. this should fix ↵Japa2011-01-221-0/+0
| | | | | | | | things.
| * first working multithreaded version.Japa2011-01-201-0/+0
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| * more stuff to the tilebuilder branch. I'm about to start ripping it a new ↵Japa2010-12-141-0/+2
| | | | | | | | one now that it works okay.
| * preliminary multithreading work. still needs stuff done to the block ↵Japa2010-09-111-0/+2
| | | | | | | | allocators to make things not crash.
* | Got meself some wide and tall trees workingJapa2011-01-221-0/+42
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* Updated Allegro to version 4.9.21Japa2010-07-181-6/+2
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* made day/night toggleableJapa2010-05-161-1/+2
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* added a day/night cycle.Japa2010-05-161-0/+3
| | | | need to make it optional.
* added a progress thingie in the titlebar when taking a large screenshot.Japa2010-05-111-0/+4
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* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+315
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* There is no trunkJapa2010-04-091-300/+0
| | | | it is not the code that compiles, it is you.
* Fix for div by zero in for single layers in fog modeKris Parker2009-12-201-1/+1
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* ensure temp fog bitmap is cleaned up on shutdownKris Parker2009-12-201-301/+299
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* Merged the fog branch to trunkJapa2009-12-161-258/+301
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* Trunking the RampBLUT Kris Parker2009-12-121-1/+1
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* Load extra tile of data to fix a bunch of graphics glitches at the edgeKris Parker2009-11-211-4/+4
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* Improved how the view clips to the world boundaries.Jonas Ask2009-11-201-4/+4
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* Ramptops being drawn. Cleaned up some ramps glitches, tooKris Parker2009-11-131-0/+8
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* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-2/+94
| | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
* Tiny bugfix related to previous commitJonas Ask2009-11-101-2/+2
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* Early prototype rotation...Jonas Ask2009-11-101-1/+55
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* Argh. I very carefully painted the cells in the wrong orde- zlevel needs to ↵Kris Parker2009-10-311-3/+3
| | | | be the outermost loop, so that solid floor layers hide many many problems
* Getting ready for releaseJonas Ask2009-10-311-1/+1
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* Fixed minor bug in the way blocks are rendered.Jonas Ask2009-10-301-6/+6
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* Bug in x,y,z display boundsKris Parker2009-10-301-1/+1
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* Reinstated floating buildings. With some cost to renderingJonas Ask2009-10-301-5/+22
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* Fixed an embarrassing bug in CoordinateInsideRegion function. It is now ↵Jonas Ask2009-10-301-3/+6
| | | | called CoordinateInsideSEGMENT and works as expected.
* Optimizing code.Jonas Ask2009-10-271-2/+3
| | | | Changed most loops to precache vector size.
* Refactoring of Block.cpp. added DrawSpriteFromSheet function.Jonas Ask2009-10-241-3/+3
| | | | Improved graphics on creatures
* Added a debug cursor to look at block details.Jonas Ask2009-10-221-0/+8
| | | | | | Fixed hiding borders on fortifications. Added new fortification: Carved from stone.
* Cleaning up and some heavy refactoring.Jonas Ask2009-10-221-0/+76
Added a safety so users can't scroll to negative z-levels