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* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-6/+40
* added preliminary functions to save volumetric data. Also fixed the large scr...JapaMala2011-10-181-0/+1
* Got tile occlusion fully working.Japa2011-08-221-2/+6
* fixed images not being loaded right.Japa2011-08-071-1/+1
* Added a few debug things.Japa2011-07-151-0/+1
* added more creatures, some tree related fixes.Japa2011-03-081-0/+1
* merged in the multithreaded branch.Japa2011-02-191-0/+5
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| * updated DFhack. fixed some crashes.Japa2011-01-221-0/+3
| * first working multithreaded version.Japa2011-01-201-5/+1
| * more stuff to the tilebuilder branch. I'm about to start ripping it a new one...Japa2010-12-141-0/+5
| * preliminary multithreading work. still needs stuff done to the block allocato...Japa2010-09-111-0/+1
* | Got meself some wide and tall trees workingJapa2011-01-221-0/+1
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* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+52
* There is no trunkJapa2010-04-091-54/+0
* ensure temp fog bitmap is cleaned up on shutdownKris Parker2009-12-201-1/+4
* Improved how the view clips to the world boundaries.Jonas Ask2009-11-201-1/+1
* Added 7c's Tower Cap. very nice.Jonas Ask2009-11-121-0/+1
* Matching New calls with Delete rather than Free clears up a memory leakKris Parker2009-11-011-1/+1
* Fixed an embarrassing bug in CoordinateInsideRegion function. It is now calle...Jonas Ask2009-10-301-1/+1
* Fixed a major memory leak in MapLoading.cpp.Jonas Ask2009-10-281-0/+1
* Optimizing code.Jonas Ask2009-10-271-1/+2
* Added a debug cursor to look at block details.Jonas Ask2009-10-221-0/+1
* Cleaning up and some heavy refactoring.Jonas Ask2009-10-221-0/+47