| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Get rid of a bunch of things. Simpler map segment update mechanism. | Petr Mrázek | 2012-02-27 | 1 | -6/+40 |
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| * | added preliminary functions to save volumetric data. Also fixed the large ↵ | JapaMala | 2011-10-18 | 1 | -0/+1 |
| | | | | | | | screenshot feature. Signed-off-by: JapaMala <japa.mala.illo@gmail.com> | ||||
| * | Got tile occlusion fully working. | Japa | 2011-08-22 | 1 | -2/+6 |
| | | | | | Todo: transparent glass. | ||||
| * | fixed images not being loaded right. | Japa | 2011-08-07 | 1 | -1/+1 |
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| * | Added a few debug things. | Japa | 2011-07-15 | 1 | -0/+1 |
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| * | added more creatures, some tree related fixes. | Japa | 2011-03-08 | 1 | -0/+1 |
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| * | merged in the multithreaded branch. | Japa | 2011-02-19 | 1 | -0/+5 |
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| | * | updated DFhack. fixed some crashes. | Japa | 2011-01-22 | 1 | -0/+3 |
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| | * | first working multithreaded version. | Japa | 2011-01-20 | 1 | -5/+1 |
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| | * | more stuff to the tilebuilder branch. I'm about to start ripping it a new ↵ | Japa | 2010-12-14 | 1 | -0/+5 |
| | | | | | | | | | one now that it works okay. | ||||
| | * | preliminary multithreading work. still needs stuff done to the block ↵ | Japa | 2010-09-11 | 1 | -0/+1 |
| | | | | | | | | | allocators to make things not crash. | ||||
| * | | Got meself some wide and tall trees working | Japa | 2011-01-22 | 1 | -0/+1 |
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| * | updated trunk to the new graphics engine, and the latest DFhack | Japa | 2010-04-09 | 1 | -0/+52 |
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| * | There is no trunk | Japa | 2010-04-09 | 1 | -54/+0 |
| | | | | | it is not the code that compiles, it is you. | ||||
| * | ensure temp fog bitmap is cleaned up on shutdown | Kris Parker | 2009-12-20 | 1 | -1/+4 |
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| * | Improved how the view clips to the world boundaries. | Jonas Ask | 2009-11-20 | 1 | -1/+1 |
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| * | Added 7c's Tower Cap. very nice. | Jonas Ask | 2009-11-12 | 1 | -0/+1 |
| | | | | | ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all. | ||||
| * | Matching New calls with Delete rather than Free clears up a memory leak | Kris Parker | 2009-11-01 | 1 | -1/+1 |
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| * | Fixed an embarrassing bug in CoordinateInsideRegion function. It is now ↵ | Jonas Ask | 2009-10-30 | 1 | -1/+1 |
| | | | | | called CoordinateInsideSEGMENT and works as expected. | ||||
| * | Fixed a major memory leak in MapLoading.cpp. | Jonas Ask | 2009-10-28 | 1 | -0/+1 |
| | | | | | Fixed a small crash sometimes occurring in Constructions.cpp. | ||||
| * | Optimizing code. | Jonas Ask | 2009-10-27 | 1 | -1/+2 |
| | | | | | Changed most loops to precache vector size. | ||||
| * | Added a debug cursor to look at block details. | Jonas Ask | 2009-10-22 | 1 | -0/+1 |
| | | | | | | | Fixed hiding borders on fortifications. Added new fortification: Carved from stone. | ||||
| * | Cleaning up and some heavy refactoring. | Jonas Ask | 2009-10-22 | 1 | -0/+47 |
| Added a safety so users can't scroll to negative z-levels | |||||
