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* Moved bounds checking into movement code from segment loading code. Added ke...Caldfir2012-05-011-0/+1
* Plugin API changesPetr Mrázek2012-03-101-4/+2
* Added support for reading and displaying creature and building inventories.Japa Illo2012-03-041-1/+1
* Get rid of Simple namespace, Gui module is now a namespace.Petr Mrázek2012-03-031-1/+0
* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-1/+1
* Added fire effects. also fixed the cursor so it scales with the rest.Japa Illo2012-02-221-0/+1
* got rid of floorType, wallType, etc, for good.Japa Illo2012-02-191-0/+1
* Major stonesense fixage.Petr Mrázek2012-01-271-30/+34
* Buildings aren't a module anymore.Petr Mrázek2012-01-081-1/+2
* Restructure common.h to prevent allegro from infulencing DFHack headers.Petr Mrázek2012-01-061-9/+10
* Header changes in dfhack.Petr Mrázek2011-12-311-4/+4
* (no commit message)Japa2011-08-211-0/+1
* replace a lot of obsolete allegro stuffPetr Mrázek2011-08-201-0/+1
* debugging allegro problemsPetr Mrázek2011-08-161-1/+0
* Make stonesense use DF/stonesense for all resources.Petr Mrázek2011-08-071-3/+3
* Update stonesense for current dfhack, make sure it's buildable as a plugin.Petr Mrázek2011-07-221-2/+2
* Got some sort of functionality out of DFapi. this means an empty window.Japa2011-07-201-1/+3
* got a test case scenario working with allegro. just keyboard input.Japa2011-07-161-3/+2
* Done a little bit more work in the direction of getting it woking, but nothin...Japa2011-07-161-1/+5
* Put in the new DFhack headers.Japa2011-07-161-0/+2
* Fix for current dfhack (0.5.14). linux side only.Petr Mrázek2011-05-181-6/+8
* Fixed some color stuff arising from allegro's shift to premultiplied alpha.Japa2011-03-051-0/+2
* first working multithreaded version.Japa2011-01-201-1/+1
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-15/+3
* Moved more stuff to OO sprites.Japa2010-06-241-0/+1
* (no commit message)Japa2010-06-181-0/+8
* Reverted the allegro changes, as they crash things.Japa2010-06-021-1/+0
* Upgraded allegro to 4.9.20, also changed the random function.Japa2010-06-011-0/+1
* added a day/night cycle.Japa2010-05-161-1/+2
* Updates DFhack, hair is now correctly colored according to age.Japa2010-05-141-0/+2
* added a progress thingie in the titlebar when taking a large screenshot.Japa2010-05-111-0/+1
* updated to the latest DFhack, added the functionality to have seperate sprite...Japa2010-05-041-1/+7
* Got slade working.Japa2010-04-251-0/+1
* changed some constructions to make them more uniformJapa2010-04-231-1/+4
* got some more stuff working.Japa2010-04-101-1/+24
* got trees workingJapa2010-04-101-1/+0
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+214
* There is no trunkJapa2010-04-091-188/+0
* expand filename buffersKris Parker2009-12-191-1/+1
* Use default wall/floor types rather than leaving tiles blankKris Parker2009-12-171-0/+1
* Changed the zoom method on splash logo (to closest pixel).Jonas Ask2009-12-151-1/+2
* Configurable shadow sizesKris Parker2009-12-131-0/+2
* xml and index files are read based on a central master indexKris Parker2009-12-131-0/+3
* Merge terrain config to the trunkKris Parker2009-12-101-11/+9
* First pass at loading config after DF memory is availableKris Parker2009-11-301-0/+1
* got rid of some mingw32 hacks, windows icon resource now works with mingw32 a...Petr Mrázek2009-11-291-1/+1
* First pass at shadow handlingKris Parker2009-11-291-0/+1
* First pass at critter animationKris Parker2009-11-281-0/+2
* removed magic numbers from framesKris Parker2009-11-281-0/+3
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-1/+1