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* Added basic job icon support (very placeholderish icons).Caldfir2012-04-221-0/+1
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* Added a second stage hidden block test for each block-hiding mode.Caldfir2012-04-201-1/+1
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* Made a less-aggressive version of the occlusion cull (only attempts to cull ↵Caldfir2012-04-171-1/+1
| | | | hidden blocks).
* Renamed erroneously named 'job' variables to correctly read 'profession'.Caldfir2012-04-051-1/+1
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* Added configurable sprite support for items on the floor.Japa Illo2012-03-261-1/+2
| | | | Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Fixed a careless versioning issue and cleaned up how status icons/profession ↵Caldfir2012-03-161-1/+1
| | | | icons/creature names interact.
* Attempt at getting job icons, similar in bahaviour to the existing status ↵Caldfir2012-03-161-1/+2
| | | | icons into stonesense.
* Got rid of some warnings, cleaned up the sprite drawing routine, and added ↵Japa Illo2012-03-081-6/+1
| | | | | | | | ability to select sprites according to individual items. Todo: add ability to have a sprite according to just the item class. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* DF colors tweak.Petr Mrázek2012-02-271-52/+62
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* Get rid of a bunch of things. Simpler map segment update mechanism.Petr Mrázek2012-02-271-1/+2
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* Added ability to color sprites according to specific items of clothingJapa Illo2012-02-271-1/+7
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* Added zoom. Still needs enhance.Japa Illo2012-02-131-0/+1
| | | | | | Also fixed the motion blur. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
* Merge branch 'master' of git://github.com/peterix/stonesenseJapa Illo2012-02-121-1/+1
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| * Major stonesense fixage.Petr Mrázek2012-01-271-1/+1
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* | started adding zoom functionality.Japa Illo2012-02-121-0/+2
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* Got tile occlusion fully working.Japa2011-08-221-0/+3
| | | | Todo: transparent glass.
* Added a few debug things.Japa2011-07-151-0/+3
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* Fix for current dfhack (0.5.14). linux side only.Petr Mrázek2011-05-181-2/+2
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* Fixed some color stuff arising from allegro's shift to premultiplied alpha.Japa2011-03-051-4/+4
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* fixed the phantom outlines that were showing up.Japa2011-02-281-0/+2
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* Fixed the local coordinates. now the map doesn't shift when you change the ↵Japa2011-02-231-0/+2
| | | | section height.
* merged in the multithreaded branch.Japa2011-02-191-0/+8
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| * crashed while comitting the last commit. everything broke. this should fix ↵Japa2011-01-221-0/+0
| | | | | | | | things.
| * first working multithreaded version.Japa2011-01-201-0/+0
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| * preliminary multithreading work. still needs stuff done to the block ↵Japa2010-09-111-0/+8
| | | | | | | | allocators to make things not crash.
* | Got grass colors working.Japa2011-02-181-1/+2
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* (no commit message)Japa2010-09-061-0/+3
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* added some more sprite stuffJapa2010-08-061-1/+1
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* merged in beefmo's creaturesJapa2010-08-041-0/+1
| | | | added an option to save transparent screenshots
* added the ability to set tiles according to the surroundings.Japa2010-07-311-1/+1
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* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-1/+2
| | | | also updated the building XMLs
* all sprites other than buildings are now object oriented and seem to be ↵Japa2010-06-251-1/+2
| | | | | | working niceley ToDo: get mud working again.
* made the tree sprites object orientedJapa2010-06-231-1/+2
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* (no commit message)Japa2010-06-121-0/+6
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* prevented some more possible crashes from missing defsJapa2010-05-171-0/+7
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* did some errorchecking, stonesense will now not crash when running old DF.Japa2010-05-161-0/+6
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* made day/night toggleableJapa2010-05-161-0/+1
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* parts of creatures can now be colored by job.Japa2010-05-131-1/+2
| | | | | added some sample colored creatures. added boulder floors.
* added the ability to color creatures according to bodyparts. coming soon: ↵Japa2010-05-121-1/+4
| | | | coloring only part of a creature
* added a progress thingie in the titlebar when taking a large screenshot.Japa2010-05-111-0/+2
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* user can now choose render mode.Japa2010-05-111-0/+2
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* got the intro screen working right again.Japa2010-04-271-0/+1
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* added the Unstuck tool, and made the F10 sprite viewing screen noo lock ↵Japa2010-04-261-0/+3
| | | | things up.
* Got slade working.Japa2010-04-251-0/+3
| | | | adamantine still doesn't work, however.
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-0/+1
| | | | should be ok now.
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+160
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* There is no trunkJapa2010-04-091-71/+0
| | | | it is not the code that compiles, it is you.
* Names can be configured to use nicknames and species (or not). Plain old ↵Kris Parker2010-01-161-60/+62
| | | | names capitalised
* Merged the fog branch to trunkJapa2009-12-161-60/+67
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* Changed the zoom method on splash logo (to closest pixel).Jonas Ask2009-12-151-0/+1
| | | | | | Changed intro screen to a config option. Prepping init file for launch.